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Campaign ediotr questions to switch level

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Level 5
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Feb 6, 2009
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96
Hey Everbody im trying to make a galactic rpg (campaign) where you can also fly into space... kind of like the campaign with rexxar

can somebody tell me who i can do that if i enter a region with my hero
I load the next map which is "space" but keeping the hero?

need some help here... and is it possible to also take the "Wood" and "money" too into the next level?!
 
Level 13
Joined
Sep 14, 2008
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1,408
Take a look at a "gamecache" tutorial.

Basicly it works like this:

Create gamecache X.w3v
set GamecacheVar = last created gamecache
Save int wood in GamecacheVar
Save int gold in GamecacheVar
Save unit Hero in GamecacheVar
(be sure that you hero is created in the Campaign editor "object editor" AND NOT in the one of the map!)
Save gamecache GamecacheVar.


Change map

Create gamecache from X.w3v
set ... = last created...
load int...
load int..
load unit...
 
Level 5
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Feb 6, 2009
Messages
96
@ pharaoh
will my hero be saved as well by this map change?


EDIT: and bonus question^^ is it possible with (gui) to make a ability which makes a shield in front of a unit which reflects spells?
 
Level 37
Joined
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  • Trigger
  • Events
    • Unit - A unit enters Region 000 <gen>
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to X
  • Actions
    • Game - Set the next level to Maps\MapName.w3m
For your second question, you will need Game Cache.

Make sure the file extension is correct, there's a good chance it is .w3x instead of .w3n.
 
after Set next level you would need to end the game via Victory...

saving the game will take some more space so I suggest to use Pharaoh_'s example.
  • Trigger
  • Events
  • Unit - A unit enters Region 000 <gen>
  • Conditions
  • (Unit-type of (Triggering unit)) Equal to X
  • Actions
  • Game - Set the next level to Maps\MapName.w3m
  • Game - Victory
also be aware that game caches only work between campaigns and single player maps... since you are making a campaign there would be no problem...

also on the trigger above, just directly use the map names since the maps are inside a campaign...
 
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