- Joined
- Feb 11, 2008
- Messages
- 809
How can i prevent my Field of View from being reset when unlocking game camera? heres my triggers im currently trying as a reference.
EDIT*
This trigger manages to change the Field of View but for some reason it is not correct and instead of zooming out it zooms further in.
EDIT**
SOLVED i ended up finding out a workaround and will post updated triggers tom.
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Camera Zoom
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Events
- Player - Player 1 (Red) types a chat message containing -cam as A substring
- Player - Player 2 (Blue) types a chat message containing -cam as A substring
- Player - Player 3 (Teal) types a chat message containing -cam as A substring
- Player - Player 4 (Purple) types a chat message containing -cam as A substring
- Player - Player 5 (Yellow) types a chat message containing -cam as A substring
- Player - Player 6 (Orange) types a chat message containing -cam as A substring
- Conditions
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Actions
- Set Temp_Player = (Triggering player)
- Set Temp_PlayerGroup = (Player group(Temp_Player))
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Set Temp_String = (Entered chat string)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer((Substring(Temp_String, 6, 8)))) Greater than or equal to (>=) 20
- (Integer((Substring(Temp_String, 6, 8)))) Less than or equal to (<=) 120
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Then - Actions
- Game - Display to Temp_PlayerGroup the text: (Camera set to + ((Substring(Temp_String, 6, 8)) + .))
- Camera - Set Temp_Player's camera Field of view to (Real((Substring(Temp_String, 6, 8)))) over 1.00 seconds
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Substring(Temp_String, 6, 11)) Equal to (==) normal
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Then - Actions
- Game - Display to Temp_PlayerGroup the text: Camera set to norma...
- Camera - Set Temp_Player's camera Field of view to 70.00 over 1.00 seconds
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set Player_CameraFOV[(Player number of Temp_Player)] = (Field of view of the current camera view)
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Events
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Camera Lock
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Events
- Player - Player 1 (Red) types a chat message containing -lock as An exact match
- Player - Player 2 (Blue) types a chat message containing -lock as An exact match
- Player - Player 3 (Teal) types a chat message containing -lock as An exact match
- Player - Player 4 (Purple) types a chat message containing -lock as An exact match
- Player - Player 5 (Yellow) types a chat message containing -lock as An exact match
- Player - Player 6 (Orange) types a chat message containing -lock as An exact match
- Conditions
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Actions
- Set Temp_Player = (Triggering player)
- Set Temp_Integer = (Player number of Temp_Player)
- Game - Display to (Player group(Temp_Player)) the text: |cffff0800Camera lo...
- Camera - Lock camera target for Temp_Player to Players_Heros[Temp_Integer], offset by (0.00, 0.00) using The unit's rotation
- Set CameraLockedForPlayer[Temp_Integer] = True
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Events
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Camera UnLock
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Events
- Player - Player 1 (Red) types a chat message containing -unlock as An exact match
- Player - Player 2 (Blue) types a chat message containing -unlock as An exact match
- Player - Player 3 (Teal) types a chat message containing -unlock as An exact match
- Player - Player 4 (Purple) types a chat message containing -unlock as An exact match
- Player - Player 5 (Yellow) types a chat message containing -unlock as An exact match
- Player - Player 6 (Orange) types a chat message containing -unlock as An exact match
- Conditions
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Actions
- Set Temp_Player = (Triggering player)
- Set Temp_Integer = (Player number of Temp_Player)
- Game - Display to (Player group(Temp_Player)) the text: |cffff0800Camera un...
- Camera - Reset camera for Temp_Player to standard game-view over 0.00 seconds
- Camera - Set Temp_Player's camera Field of view to Player_CameraFOV[Temp_Integer] over 0.00 seconds
- Set CameraLockedForPlayer[Temp_Integer] = False
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Events
EDIT*
This trigger manages to change the Field of View but for some reason it is not correct and instead of zooming out it zooms further in.
EDIT**
SOLVED i ended up finding out a workaround and will post updated triggers tom.
Last edited: