- Joined
- Jun 30, 2008
- Messages
- 580
Hello hivers,
I'm trying to figure out the math on keeping a cam facing a target, from third person behind your hero. As the hero moves by using arrowkeys to move rotational around the target. The cam follows the movement of the hero always facing the target.
How would i figure out that degree for the cam?
I'm trying to figure out the math on keeping a cam facing a target, from third person behind your hero. As the hero moves by using arrowkeys to move rotational around the target. The cam follows the movement of the hero always facing the target.
How would i figure out that degree for the cam?