- Joined
- Jul 9, 2012
- Messages
- 159
Hey!
A quick question: I'm wondering if there is any camera-conditions? I am trying to make a trigger that only works for players who's game-camera is within a specifik region.
Thank you
Here is the trigger:
A quick question: I'm wondering if there is any camera-conditions? I am trying to make a trigger that only works for players who's game-camera is within a specifik region.
Thank you
Here is the trigger:
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DayNight Models
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Events
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Time - Every 0.20 seconds of game time
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Conditions
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Actions
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Player Group - Remove all players from NetherCheckPG
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Set NetherBooleanPG = (All players controlled by a User player)
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Set NetherPlayerGroup = (All players matching HERE IS THE PROBLEM
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Set NetherPlayerInteger = (Number of players in NetherBooleanPG)
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For each (Integer NetherPlayerIndex) from 1 to NetherPlayerInteger, do (Actions)
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Loop - Actions
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Set NetherPlayer[NetherPlayerIndex] = (Random player from (All players matching ((((Matching player) is in NetherBooleanPG) Equal to True) and (((Matching player) is in NetherCheckPG) Equal to False))))
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Player Group - Add NetherPlayer[NetherPlayerIndex] to NetherCheckPG
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(NetherPlayer[NetherPlayerIndex] is in NetherPlayerGroup) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] Equal to False
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Then - Actions
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Set NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] = True
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Custom script: if GetLocalPlayer() == udg_NetherPlayer[udg_NetherPlayerIndex] then
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Custom script: call SetDayNightModels("","")
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Custom script: endif
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] Equal to True
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Then - Actions
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Set NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] = False
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Custom script: if GetLocalPlayer() == udg_NetherPlayer[udg_NetherPlayerIndex] then
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Custom script: call RemoveDayNightModels("","")
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Custom script: endif
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Else - Actions
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Custom script: call DestroyForce(udg_NetherPlayerGroup)
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Custom script: call DestroyForce(udg_NetherBooleanPG)
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Last edited: