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Calia Menethil - Campagin Main plot and Side quests

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About the story until now (I'm not native english so excuse me if I made some gramm mistakes):
- Calia Menethil, daughter of King Terenas. She is few years old more than Arthas.
- The story beguins when Arthas returns from Northrend expedition. She's in a makeover to recive Arthas when he enters and kill Terenas spreading madness in Capital City.
- She and her maid Eline try to escape in the confussion, then a soldier know as Meldic Trasque goes to help them.
- They run into sewers looking for a secret passage to scape. Inside they meet Heavenhall, the guardian of the kings who give the light power to Calia, however she don't know yet.
- They are trapped in the sewers when a lot of undead start chasing them.
- The light given by Heavenhall open a secret alley transforming a stone wall into a light wall that burs with "holly light" spell any undead that touch it.
- The party left the sewers and start a journey of four days to Dalaran, because Heavenhall told Calia, that there the mages will help to fight the necromancy.
- The party travel in heavy conditions without food or water surviving whit fruits of the forest and being afraid of the bandits and wolves.
- They arrive to a hovel where old hermit lives. The old hermit don't allow Meldic go inside because she have weapons and to evitate dispute Meldic decides stay the night outside. However in the middle of the night she wokes up and suspecting of the Hermit who was casting a spell in the house, she enter to discover he's draining life from Emile in a trance spell. A little devil start to fight with Meldic burning the house with his master inside because he can't break the trance of the spell until it's finished.
- Meldic saves Calia who reminds unconscious from a potion she drunks from the warlock who is part of cult of the damned (that ones who Arthas recrew later arround lordaeron to revive Kel'thuzad), from the fire and kill the imp, but Emile is dead.
- Meldic charge with Calia until she feel wolves are arround and fight them reaching dead.
- Calia awakes from the trance and heals Meldic in a desperated cry.
- The two girls reach now Dalaran but can't enter with their actual look...


------------------ this is what I got until now... however the main idea must continue with Meldic like her guardian. Calia is trying to discover herlself, save her kingdom from the undead and the destiny of her brother (she didn't saw Arthas killing Terenas and refuse to belive that). However in Dalaran she should learn more about her powers or in Chapel of the Light in Stormwind with some priest. The story must go on pararel with undead campaing of ROC and TFT.

After a few years learing powers she and Meldic gets separated. Calia start a journey to recruit an army of the exiled of Lordaeron and even some of the actuals groups of the WoW Lore. Obvious the main antagonist become Sylvanas and then her own brother, Arthas. All this events must be before Cataclysm obviously and would be a part from another timeline. Any suggestions will be really appreciated.

Should be intresting that king Wrynn expect that Princess Menethil Engage with his son Anduin. That would be a great excuse to start a crusade to recover Lordaeron and don't have anymore refugiated of that kingdom in Stormwind.
 
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Level 8
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Nov 10, 2012
Messages
428
About the story until now (I'm not native english so excuse me if I made some gramm mistakes):
- Calia Menethil, daughter of King Terenas. She is few years old more than Arthas.
Very well...
- The story beguins when Arthas returns from Northrend expedition. She's in a makeover to recive Arthas when he enters and kill Terenas spreading madness in Capital City.
She prepared herself to met with his brother, who killed their father?
She and her maid Eline try to escape in the confussion, then a soldier know as Meldic Trasque goes to help them.
Quite clichéd, you know... help came in last moments. Alternate suggestion: They found a soldier, Calia (as priest) healed him and as his princess ordered him to protect them and led them out from the town.
They run into sewers looking for a secret passage to scape. Inside they meet Heavenhall, the guardian of the kings who give the light power to Calia, however she don't know yet.
Too many campaigns contain sewer escape:
Rowan the Wise, Arthas Campaign and many other maps contain the sewer escape (this is came from original game's blood elf campaign). Instead of it, they may reach the gate and leave the city with another survived soldiers. Heavenhall is quite surplus, but you can use them one of the survivors.
the guardian of the kings who give the light power to Calia, however she don't know yet.
Surplus too... Calia should begin as a lvl 1 priest with modified hero abilities, called Flash Heal (Made from Holy Light, but only works on allies).
Inner Fire (as hero ability)
Power Word: Shield
(modified mana shield)
Penance (Modified healing spray)
Ressurection (as ultimate)
Dispel Magic as bonus ability.

They are trapped in the sewers when a lot of undead start chasing them.
Sorry, very unoriginal. Instead of it, the undeads may build towers and small fortifications to hold off survivors who reached the main gate and left the town.
The light given by Heavenhall open a secret alley transforming a stone wall into a light wall that burs with "holly light" spell any undead that touch it.
Leave this...
- The party left the sewers and start a journey of four days to Dalaran, because Heavenhall told Calia, that there the mages will help to fight the necromancy.
Instead of it, they may go to Ironforge directly. Where the dwarves shelter them for a time and grant them aid against the Scourge.
The party travel in heavy conditions without food or water surviving whit fruits of the forest and being afraid of the bandits and wolves.
More overused cliché. They wandering down to Dalaran, if Arthas recently (several days ago) killed Terenas II, the system of the state works with local lords. If they visit Strahnbrad or Andorhal they may find reinforcements, or if they not follow the shore of the Lordamere, they can choose two option.
1. Go to Aerie Peak, where they request the dwarvens for the aid, if it is not successful, they may choose the second.
2. If they not follow the shoreline of Lordamere, they have to go through Hillsbrad, where they may pickup soldiers.

You know a travel in the wild alone can be a suicide for a royal family member and her two companion, forget cheap movies please. Their target should be Southshore, because they need a ship to travel the Wetlands and there they can reach Ironforge. It Southshore defeated, they have to reach Refuge Point and follow the way to Ironforge, with guards.
They arrive to a hovel where old hermit lives. The old hermit don't allow Meldic go inside because she have weapons and to evitate dispute Meldic decides stay the night outside. However in the middle of the night she wokes up and suspecting of the Hermit who was casting a spell in the house, she enter to discover he's draining life from Emile in a trance spell. A little devil start to fight with Meldic burning the house with his master inside because he can't break the trance of the spell until it's finished.
Not a bad idea, however I modify it. When they are in Arathi, Calia and his guards (also her maid) run out of supplies nearly. They have to find a shelter, because they are miles from Refuge Pointe yet. They found an abandoned Farm place near from Thoradin's wall. The group enters the farm and met with the bandits. The bandits encircled them, because two of them showed up feinting to drop the weapons and 15 of them arrived to point their weapons to the small group. Calia offered a payment to the bandits if they join to their cause, clearly her first condition, that the bandits must oversaw by their men. The bandit leader and their men accepted this, because of the payment and the harsh news of the undead (AND FOR THE AMNESTY, of course).
In that night, Calia's guards locked the barn, where the bandits went to the rest. Calia ordered her men to go inside the barn and kill the sleeping bandits. THE BANDITS FORGOT THEIR EQUIPMENT in the other buildings, so they give a chance Calia to override them, because she saw them untrusty Syndicate bandits. Then Calia ordered her men to pick up their equipment and horses and follow way to Refuge Pointe, when the sun is up.
Meldic saves Calia who reminds unconscious from a potion she drunks from the warlock who is part of cult of the damned (that ones who Arthas recrew later arround lordaeron to revive Kel'thuzad), from the fire and kill the imp, but Emile is dead.
Sorry useless...

Meldic charge with Calia until she feel wolves are arround and fight them reaching dead.
In the next day, wolves may attack them.
Calia awakes from the trance and heals Meldic in a desperated cry.
- The two girls reach now Dalaran but can't enter with their actual look...
The group may enter to Refuge Pointe, but in the way, the wolves attacked them and killed a few guard and also Syndicate horsemen and attacked them, only Calia, her maid and a mere soldier arrived to Refuge Pointe with no equipment and supplies, because in the way the Syndicate taken back his equipment. (When they distracted them with horsemen attack).

however the main idea must continue with Meldic like her guardian. Calia is trying to discover herlself, save her kingdom from the undead and the destiny of her brother (she didn't saw Arthas killing Terenas and refuse to belive that). However in Dalaran she should learn more about her powers or in Chapel of the Light in Stormwind with some priest. The story must go on pararel with undead campaing of ROC and TFT.
1. Meldic should be replaced by the last surviving soldier. However his name can be Meldic.
2. Please forget this star wars/any apprentice theme rediscovers. I recommend, that Calia should follow the way to Ironforge. In the Wetlands and later the alliance occupied lands, they need to only fear from wildlife attacks.
3. However in Ironforge she can find priests, who train her in the ways of the Light. ALSO big subverted tropes:
It is a quite big cliché, that the "hero(ine)" must only learn the "white magic". She can receive later shadow priests abilities, it means that her abilties, may replaced by other abilities.
4.
The story must go on pararel with undead campaing of ROC and TFT.
Right then... in Ironforge she can request reinforcements to Lordaeron, far more better than the racist Garithos.

After a few years learing powers she and Meldic gets separated
Not really needed, however while Calia learn priest ways in Ironforge, the soldier Meldic may join to adventurers or mercenaries, or return back with the reinforcements to the remaining paladin leaders, while Calia stay to learn.

Calia start a journey to recruit an army of the exiled of Lordaeron and even some of the actuals groups of the WoW Lore.
Yes, yes... why not? Or instead... why? Look... she is the heir. But, who grants her power? Garithos? No... or the dead paladins? Or the Scarlet? She should have collect some mercenaries and gain wealth to make her as a potential parley member of the Scarlet. Look... if you move to Hillsbrad, Arathi and Silverpine without second plan, you may be in worse position. Calia should have to collect the Scarlet via money or any other motivation to gain the support of the human armies.

. Obvious the main antagonist become Sylvanas and then her own brother, Arthas. All this events must be before Cataclysm obviously and would be a part from another timeline. Any suggestions will be really appreciated.
OBVIOUS QUESTION: What the Horde did to her? And the Alliance? The Horde is not lead by cartoon fools. If they have a chance, they send assassins/mages/paid-killers to deal with the new usurper. (Sylvanas controls the Undercity now, technically Calia is the usurper of the usurper) The Alliance may support her with more troops and more resources, but with a small amount, because they have other cases too. Arthas should be not main villain, because he spent a small amount of time in the Humanlands. Her second enemy should be the Horde's allies, the elves. They may send an assassin or more assassin to deal with Calia, or send agents to inflitrate to her ranks, and poison her or kill her somehow. Possibly her first motivation to capture Silverpine and the Western Plaguelands from the Undead.

Should be intresting that king Wrynn expect that Princess Menethil Engage with his son Anduin. That would be a great excuse to start a crusade to recover Lordaeron and don't have anymore refugiated of that kingdom in Stormwind.
Yes, an alliance between her and Stormwind must be made. Then "she" will became a "leader" in the Alliance. However, she is not the marrying one. Calia's trackers have to find Jaina Proudmoore in Kalimdor (she is a daughter of a high-ranked noble). If Calia want to reclaim her land, she have to be the upper hand and must not let Varian to control the events. So she needs a lord's girl to give it as a wife to Anduin. Also Jaina had some harsh words about this idea, so the tension was given.

See? I give you some subplots (Jaina's search and Ironforge for example) and modify the plot to become reasonable.


 
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Level 15
Joined
Aug 20, 2014
Messages
263
Very well...
She prepared herself to met with his brother, who killed their father?
Quite clichéd, you know... help came in last moments. Alternate suggestion: They found a soldier, Calia (as priest) healed him and as his princess ordered him to protect them and led them out from the town.
Too many campaigns contain sewer escape: Rowan the Wise, Arthas Campaign and many other maps contain the sewer escape (this is came from original game's blood elf campaign). Instead of it, they may reach the gate and leave the city with another survived soldiers. Heavenhall is quite surplus, but you can use them one of the survivors.
Surplus too... Calia should begin as a lvl 1 priest with modified hero abilities, called Flash Heal (Made from Holy Light, but only works on allies).
Inner Fire (as hero ability)
Power Word: Shield
(modified mana shield)
Penance (Modified healing spray)
Ressurection (as ultimate)
Dispel Magic as bonus ability.

Sorry, very unoriginal. Instead of it, the undeads may build towers and small fortifications to hold off survivors who reached the main gate and left the town.
Leave this...
Instead of it, they may go to Ironforge directly. Where the dwarves shelter them for a time and grant them aid against the Scourge.
More overused cliché. They wandering down to Dalaran, if Arthas recently (several days ago) killed Terenas II, the system of the state works with local lords. If they visit Strahnbrad or Andorhal they may find reinforcements, or if they not follow the shore of the Lordamere, they can choose two option.
1. Go to Aerie Peak, where they request the dwarvens for the aid, if it is not successful, they may choose the second.
2. If they not follow the shoreline of Lordamere, they have to go through Hillsbrad, where they may pickup soldiers.

You know a travel in the wild alone can be a suicide for a royal family member and her two companion, forget cheap movies please. Their target should be Southshore, because they need a ship to travel the Wetlands and there they can reach Ironforge. It Southshore defeated, they have to reach Refuge Point and follow the way to Ironforge, with guards.
Not a bad idea, however I modify it. When they are in Arathi, Calia and his guards (also her maid) run out of supplies nearly. They have to find a shelter, because they are miles from Refuge Pointe yet. They found an abandoned Farm place near from Thoradin's wall. The group enters the farm and met with the bandits. The bandits encircled them, because two of them showed up feinting to drop the weapons and 15 of them arrived to point their weapons to the small group. Calia offered a payment to the bandits if they join to their cause, clearly her first condition, that the bandits must oversaw by their men. The bandit leader and their men accepted this, because of the payment and the harsh news of the undead (AND FOR THE AMNESTY, of course).
In that night, Calia's guards locked the barn, where the bandits went to the rest. Calia ordered her men to go inside the barn and kill the sleeping bandits. THE BANDITS FORGOT THEIR EQUIPMENT in the other buildings, so they give a chance Calia to override them, because she saw them untrusty Syndicate bandits. Then Calia ordered her men to pick up their equipment and horses and follow way to Refuge Pointe, when the sun is up.
Sorry useless...
In the next day, wolves may attack them.
The group may enter to Refuge Pointe, but in the way, the wolves attacked them and killed a few guard and also Syndicate horsemen and attacked them, only Calia, her maid and a mere soldier arrived to Refuge Pointe with no equipment and supplies, because in the way the Syndicate taken back his equipment. (When they distracted them with horsemen attack).

1. Meldic should be replaced by the last surviving soldier. However his name can be Meldic.
2. Please forget this star wars/any apprentice theme rediscovers. I recommend, that Calia should follow the way to Ironforge. In the Wetlands and later the alliance occupied lands, they need to only fear from wildlife attacks.
3. However in Ironforge she can find priests, who train her in the ways of the Light. ALSO big subverted tropes:
It is a quite big cliché, that the "hero(ine)" must only learn the "white magic". She can receive later shadow priests abilities, it means that her abilties, may replaced by other abilities.
4. Right then... in Ironforge she can request reinforcements to Lordaeron, far more better than the racist Garithos.

Not really needed, however while Calia learn priest ways in Ironforge, the soldier Meldic may join to adventurers or mercenaries, or return back with the reinforcements to the remaining paladin leaders, while Calia stay to learn.

Yes, yes... why not? Or instead... why? Look... she is the heir. But, who grants her power? Garithos? No... or the dead paladins? Or the Scarlet? She should have collect some mercenaries and gain wealth to make her as a potential parley member of the Scarlet. Look... if you move to Hillsbrad, Arathi and Silverpine without second plan, you may be in worse position. Calia should have to collect the Scarlet via money or any other motivation to gain the support of the human armies.

OBVIOUS QUESTION: What the Horde did to her? And the Alliance? The Horde is not lead by cartoon fools. If they have a chance, they send assassins/mages/paid-killers to deal with the new usurper. (Sylvanas controls the Undercity now, technically Calia is the usurper of the usurper) The Alliance may support her with more troops and more resources, but with a small amount, because they have other cases too. Arthas should be not main villain, because he spent a small amount of time in the Humanlands. Her second enemy should be the Horde's allies, the elves. They may send an assassin or more assassin to deal with Calia, or send agents to inflitrate to her ranks, and poison her or kill her somehow. Possibly her first motivation to capture Silverpine and the Western Plaguelands from the Undead.

Yes, an alliance between her and Stormwind must be made. Then "she" will became a "leader" in the Alliance. However, she is not the marrying one. Calia's trackers have to find Jaina Proudmoore in Kalimdor (she is a daughter of a high-ranked noble). If Calia want to reclaim her land, she have to be the upper hand and must not let Varian to control the events. So she needs a lord's girl to give it as a wife to Anduin. Also Jaina had some harsh words about this idea, so the tension was given.

See? I give you some subplots (Jaina's search and Ironforge for example) and modify the plot to become reasonable.



Awesome my friend. I'll improve the storyline with your suggestions. She could has the choice of path to take: Dalaran then Ironforge in way to Stormwind or Alterac way to colect Reinforcements to create an army with Garithos forces then travel to Ironforge with a small group to request the help of the alliance.

The cliche escape with the swers is obvious. Would be cool if that's the frist choice path you can take and when you go out undead forces advertised by Arthas is waiting otherside just because he expects you scape there.

Heavenhall is a deus ex but too is an explanation about Calia powers. Her maid is like Naisha to Maiev, a parter who dies in pro to help her to escape. Meldic leave the team after reach the first node of story: Dalaran or Alterac, to return looking for her father who's a paladin murdered by Arthas.

So you only have Calia and her Army after reach the first node. Remember that Sylvanas is not free yet of Nerzul control so she's not regent yet of undercity. Therefore, Arthas take the way to the north to reach Queltalas and revive Kel.

In the months after scorge destroy Lordaeron and Arthas start his travel to Northrend is when Garithos take the army to fight the undead. This could be under Calia's order or against it (however Garithos do it in storyline). If she order the attack this start a new node with the other choice where she travel to Stormwind trying to understand her powers (the path you take determinate her powers like shadow priest or holly).

The horde is creating Orgrimmar and Rexxar campaing is happening when she attack undercity so she has no problem with the horde until Sylvanas made the alliance with them. Blood Elfs have become in traitors of the alliance but is not a huge forces who they have in Queltalas because Arthas invasion.

At this point of story Calia must know Arthas was who killed Terenas and the politics in Stormwind must take place.
 
Level 8
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428
http://vignette3.wikia.nocookie.net...ron_Map.png/revision/latest?cb=20160131113611 This is the capital map.

She could has the choice of path to take: Dalaran then Ironforge in way to Stormwind or Alterac way to colect Reinforcements to create an army with Garithos forces then travel to Ironforge with a small group to request the help of the alliance.
If you want, then do it. But I encourage you to follow my suggestions in a larger scale.

The cliche escape with the swers is obvious. Would be cool if that's the frist choice path you can take and when you go out undead forces advertised by Arthas is waiting otherside just because he expects you scape there.
If Arthas had wits, he send his forces to wait them in the sewers as well as the gate. However the gate is less chosen and less clichéd.

Heavenhall is a deus ex but too is an explanation about Calia powers. Her maid is like Naisha to Maiev, a parter who dies in pro to help her to escape.
Not needed... Naisha's copy also not needed, the maid should be an advisor and the supporting character.

Meldic leave the team after reach the first node of story: Dalaran or Alterac, to return looking for her father who's a paladin murdered by Arthas.
Good...

So you only have Calia and her Army after reach the first node. Remember that Sylvanas is not free yet of Nerzul control so she's not regent yet of undercity. Therefore, Arthas take the way to the north to reach Queltalas and revive Kel.
You told, that years happened, while Calia's training.

In the months after scorge destroy Lordaeron and Arthas start his travel to Northrend is when Garithos take the army to fight the undead. This could be under Calia's order or against it (however Garithos do it in storyline). If she order the attack this start a new node with the other choice where she travel to Stormwind trying to understand her powers (the path you take determinate her powers like shadow priest or holly).
1. Calia should meet with Garithos, who secretly disdain the girl, and act against her orders. This also bring tension, as the majority of the officers under Garithos looks Calia the rightful heir.
2.
. If she order the attack this start a new node with the other choice where she travel to Stormwind trying to understand her powers (the path you take determinate her powers like shadow priest or holly).
Instead of the bold attack command, Calia should have ordered him to capture Dalaran and hold the Alterac area, while she not gain the upper hand (find a proper lady and give it to Anduin, find the Scarlet and gain wealth)
3.
The horde is creating Orgrimmar and Rexxar campaing is happening when she attack undercity so she has no problem with the horde until Sylvanas made the alliance with them. Blood Elfs have become in traitors of the alliance but is not a huge forces who they have in Queltalas because Arthas invasion.
Blood elf assassins could be a problem.
At this point of story Calia must know Arthas was who killed Terenas and the politics in Stormwind must take place.
Good! :) This also means, THAT CALIA sent a Scarlet Expedition to the North to make an attempt against the Scourge, however that is a wrong decision from her and it also creates tension, that she sent a dozen of her soldiers. (Even it a large contignent of Scarlet, remained on her side)
 
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Aug 20, 2014
Messages
263
13770495_10208564187875835_571728760885402566_n.jpg
UPGRADE.
Thanks a lot to Gottfried for his help improving the story!
This is not Finished yet and there's a huge plot to develop yet! Please feel free to expose any suggestion! It will be very appreciated!


Main Plot:

“Crusade of the Light” Campaing: custom campaing from WC3TFT with multiple paths to development of the main character, Calia Menethil, who can become Queen in attempt to recover her land, Lordaeron, from the scorge.

Begin

Node 1) Calia escape from the Capital City

She meet's Meldic, a young fightress who help her to scape from the Castle and secure her. She can choose two ways to scape: 1) Undercity path or 2) Main gate path.

1) Undercity path: she has a side quest here visit her ancestors tomb or reach the end faster she can.

a. If she complete the sidequest recibe the amulet/artifact “Lory's Proud Light” what has “Abolish magic” spell charge each 60 seg. Could be helpfull to damage skeletons and other summoned creatures from the campaing.

2) Main gate path: she must run with a lot of people atempting not be discovered in the riot meanwhile soldiers of Lordaeron fight against the scorge forces. The lordaeron Forces will join to you. You can leave them fight till die or made a small armie to scape with you. She as a side quest here: reach the end with almost 8 soldiers from Lordaeron. This map has doors who will be sealed one you reach the next chamber, so you can't recover soldiers you left behind. If she reach exit with an armie of 8 soldiers, She will start the next path with a small force of 2 Knighs, 4 footman and 2 priest, otherwise she start with only 2 footman and 1 priest.

When she scape from Capital City she travel to Tirisfal Glades where she has two path again: 3) Travel throught Alterac to reach the next kingdom: Stromgarde in Arathi Highlands to request help, or 4) Travel to Dalaran to get explanation about the origin of the dark magic.

3) Travel throught Brill’s town to Alterac ruins: she meets Garithos forces. She must fight with his help triying prevent that the scorge continue throught Alterac and invade Arathi Highlands, meanwhile she go looking for help to Stromgarde kingdom. This mission set her skill powers into Shadow spell magics. This mission have this side quest:

a. Supply from the troops: in form to get more supplies for the army and help Garithos, farms become part of the player so they can train more units.

b. Secure a path of supply: she recibe 500 of gold and 200 of lumber each minute.

c. Defeat the Bandits Lord: Calia meet Perenolde’s son, Aliden, who fight with his bandit meanwhile she try to secure the supply rout. If Calia defeat Aliden, she have two options:

i. Have Mercy: Aliden and his men offers his help fight the scorge.

ii. Slain Aiden: Aliden drops “Legacy of Perenolde”, an ítem that allow cast “Windwalk” each 60 seg.

She can’t control Garithos army, but can provide support with a few troops. Scorge stop coming eventually, because Arthas travel with their forces to Quel'thalas, so Garithos stay possitions meanwhile Calia decice travel trought Strahnbrad to Stromgarde with few mens.

4) Calia Reach Daladan: and meets Rhonin who sense her magic alignment. Rhonin explain her the origin of necromancy as fordbidden school of magic, however is counterpart of Holly light, a kind o magic based in the faith and true in this energies. Calia accept to take the Schools of Magic test of Dalaran, so she discover the nature of her powers: Light or Shadow (Player choose). After end the test of Dalaran, Rhonin sugest she travels to Stromgarde. The King of Stromgarde, Trollbane, will support her cause, however she must travel to Strahnbrad with a few soldiers provided from Violet City in order to reach Stromgarde first.

Strahnbrad become Node 2: at this point player have taken almost four choices and can have access of the items: "Arathor's Gift" items set. Perenolde from Alterac or Menethil from Lordaeron. However they are side quest.

Node 2: Travel to Stromgarde.

Calia reach Strahnbrad with Meldic and few mens. However, Meldic decides return to Capital City in order to help his father, a Paladin of the Silver Hand. In Strahnbrad Calia meets Tirion Fordring, a old Silver Hand paladin who take arms with his Orc companion, Eitrigg, when they heard problems from Capital City. After discover identity of Calia, Tirion offers his service to scort her to the kingdom of Stromgarde, advicing her that “Stromgarde has lost it’s shiny since the Horde past throught that lands in way to Capital City”. Calia must reach to Thoradin’s Wall in this mission, she pass throught the peacefull land of Southshore and the ruins of Durnholde Keep and some empty orc camps. This map has the following side quest:

1) Blackrock Scout: She must fight with Tirion’s help, orcs here in order to protect the Farmers from the attack of the of orcs who abduct them to perform sacrifices inside the Durnholde keep ruins. If she does, recive cakes from the farmers (ítem that heal 300 Hp) and a few soldiers from farmers who takes arms inspired by Fordring and Calia heroicity. However Tirion advice Orcs are not bloodlust than before and remember Eitrigg can persuade some orcs to join their cause.

a. If Calia refuse Eitrigg helps a huge contingent of orcs will fight her in the entrance of Toradin’s Wall, comanded by Blackhand’s son, Maim Blackhand, who claim himself part of the “True horde” and explain he’s looking for warchief of the “fake Horde”, Thrall in order to kill him and return the Horde his former glory.

b. If Calia accept Eitrigg helps: Eitrigg will explain to the orcs following Maim they have no reason to fight for the demons again, their sons has been bron in this planet so they are part of it and must live with balance of other races, “that’s the true way of the honor…” so some orcs turns against Maim allowing Tirion and Calia more easy fight agains Maim who’s slain in the combat.

Maim drops a “Black Scale Pendant” amulet, item what summon a Small Black Dragon; can be used each 6 minutes of game. This item is part of Calia set and can’t be droped. Will be a important part of story when Lord Daval Prestor try to seduce her again.

Calia reach Arathi Highlands, she can choose beetween reach Stromgarde or go to Aerie Peek.

If she reach Stromgarde she found the city is a riot: a part is controled by Boulderfist ogres clan, other is full of Syndicate bandits of Alterac comanded by Perenolde. And the third part is controled by Trollbane forces. She obtain two Main quest here:

a. Strom is one!: Must defeat Ogre leaders who control the tower of Stromgarde, a sacred place where the first humans learned magic from elves in order to defeat troll empire. The Ogre drop an item with five charges of “Killrog’s eye” spell that summon an invisible eye to explore the map for 60 seconds. If you show mercy to Aliden, he’ll defend you from an murder attemp when you enter in the city, and will join to your forces in order to defeat the rebels of the Syndicate. If you Slain Aiden and carry “Legacy of Perenolde” the syndicate members will have more bandits in their stronghold being harder to defeat. The Trollbane Forces are comanded by the Prince Galen Trollbane. When you finish the quest he congrats you with Sword of Zengu, a relic from defeated troll by the Strom forces years ago. The Sword have the power to cast “Hex” each 60 seg and give some stats.

Prince Galen Trollbane uses Trol’kalar Sword, a custom ítem that turns Trollbane inmune to spells and cut heal regeneration from ten seconds in foes that is attacked by Trollbane. Once you defeat each leader of the foe factions, Galen will thank you in the square of the Stromgarde ruins. He tells will help you to recover again Lordaeron in return for this favor once they reconstruct Stromgarde keep.

If player Show Mercy to Aiden, Galen will offers help to recover the land of Alterac too in order to reach Lordaeron by the words “Humans must be together again and reborn in their homeland, The kingdom of Strom!” and Tirion will Advice Calia be careful of the intentions of Galen, because politics “are complicated”.

Calia leave with their army to reach Aerie Peek, in order to search help from the Drwaf. Starting the new main quest “Aerie help!”. If Calia took the quest “Aerie Help!” before Stromgarde, Falstad will open the quest to Iron Forge, Kul’tiras and his side quest, but you must fullfill Stromgarde quest in order to leave the map and travel to Stormwind.

b. Aerie help!: Calia travel throught Arathi Highlands in order to archive Aerie Peek. When reach it Falstad Willhammer recived her and explain they are a few men to fight against such huge enemy like the scorge, so she must recruit Kul’tiras Army and Ironforge shock troopers in order to get more balanced forces gainst the undead. Falstad offer carry her, Tirion and a few mens with their Gryphs to Kul’tiras island or Iron Forge whenever she wants. Falstad too display the Side quest “Hunting, hunters.”: Calia and Tirion must find and display smoke signals from the forest where some blackrock orcs are hiding after attack villagers from the Wildhammers Gryph Riders. Once the signal is displayed a few Wildhammer will nuke with their Enchanted hammers the zone destroying the Blackrock orcs.

If you fullfill the mission you will get the Tamed Gryph, that allow Calia summon a Gryph with two slot to travel from air. Gryph is just like Goblin Zepelin with less carry space. Can only be summoned at same time, if you cast a second one the first is banished and it’s carry is droped in the nearest ground. The ítem can’t be droped and will be dissable in some areas like caves.

1) Iron Forge

a. Main quest: The King of the Forge: Calia is recived in Iron Forge and conducted to the King Magni Bronzebeard, who explain their have their own problems in Iron Forge right now just because Gnomes destroyed Gnomeregan with some radioactive stuff and their are now refugees in Iron Forge. If you could explain what happend to Gnomeregan and help them to recover and return to their own city he’ll help your cause.

b. Main quest: Problems in the Forge: Calia must talk with Gebblin Mekkatorque, King and leader of gnomes located refugees in Iron Forge who explain the situation: they must clean all the radioactive mess in order to return Gnomeregan, otherwise they will be irradiated and become hostile serving Mekgineer Thermaplugg. He don’t expect you clean Gnomeran, however needs some items to fight the Mekgineer and recover the city: this items are “Mainboard of Mk-bot”, the most advanced mech they had already created in order to develop a new army to fight and clean the city. The other ítem is the “Thunder Wrench”, a magical tool he left when ran out of the city, with this Wrench he will develop amazing inventions in attempt to stop Mekgineer madness once for all.

The player can explorate a small part of Gnomeregan in order to reach the Wrench and the Mainboard of Mk-Bot who’s droped for a Mekazod Agent (a Mech) inside Gnomeregan who will fight till dead (can a robot die?) for the Mainboard of Mk-Bot. The wrench is Located in Gebblin’s room who only Tirion can enter to recover with his Divine Shield spell. If Calia or anyonelse attempt to enter dies due radioactivity. Gnomeregan is full irradiated so the player untis will lose 5 hp per second when they enter in this area.

After fullfill this quest, Gebblin will speak with Magni in order to explain what she did with the help of Tirion, explain even her situation and offers his help in the next war with “amazing inventions” to recover Lordaeron. Magni understand the situation and why the Gnomes will stay for some more time he could expect. However Magni will help the girl with some tought dwarfs to recover her land as he offered. Calia Return then to Aerie Peek and then travel to Kul’tiras.

1) Kul’Tiras: Calia arrive to Kul’tiras, expecting help from the admiral Proudmoore however she found a First officer and explains that Proudmoore feels really bad because he lost his son in a naval battle a few years ago chasing orcs (Gul’dan and Stormreaver clan) and now her little daughther left the security of the Island few days ago in order to travel to the forget land of the light of Kalimdor. Jaina told him she will follow some orcs who stolen ships days ago (Gromm and Thrall). With her traveled a lot of people who ran away from Lordaeron talking about the “dead incarnated took their land” and a few sailors of Kul’tiras too, tired of bein “traped” in the island. Admiral Proudmoore left few days ago to the sea to chase pirates and haven’t return, so he expect “still alive and return to recover the goverment".

a. Main quest: Set sail!: Calia must buy her own army in order to track Proudmoore on the great Sea. Calia start this map with a few resources: 200 g and 50 w. You can buy a small ship for travel and no fire with this resources and advance in the next main quest looking for Proudmoore, however, if you do this, the other ships in will be HARD to fight. The other ships able to buy are Fragate 300 g and 100 w and Galleon 500 g and 200 w. You can buy any number of ships.

b. Side quest: Map of the Treasure: Tirion talks with a bloodsail pirate in the island of Kul’tiras who offer to sell a treassure map for 100 G. If you follow the map instructions arround the area will arrive to the “great X” where you can reach 5000 g and 3000 w from it (enough to pass the map), however a guardians skeletons will emerge in order to defende the treasure for burgals, no match for Tirion and Calia but really funny.

c. Side quest: Wanted! “Scurvy dog”: Tiryon and Calia must chase and defeat this Pirate who own the “most powerful” stolen Galleon from Kul’tiras. If you defeat the ship with your army then you get 3000 g and 2000 w as reward from the “first officer”.

d. Side quest: Tiki soul: Calia and Tirion found a small island habitated for Shaman Troll who after explain he is not enemy, expose he’s looking for a tiki soul of a loa stolen by a Sea Giant. The tiki soul is an artifact to protect his tribu from the storms fury. Calia and Tirion can defeat a Sea Giant in order to recover the tiki soul of the loa. If you bring this to the old man he will provide you with a few books of strenge +2 (for Tirion) and wisdom +2 (Calia), therefore will improve your ships with the “Storm Shield”, allowing cross deep water without damage (otherwise the ships take 20 damage per second if they are in this zones).

e. Main quest: Finding the Admiral: Calia and Tirion travel across deep sea and arrive to a naufrage. In this island Proudmoore is awaiting.

f. Main quest: Naval Riot: After rescue him, the First Admiral Army will be expecting you and will fight your army under the excuse you're a pirate. If you touch land with Proudmoore then the battle is over. Proudmoore slain the first officer. Proudmoore too explaing the man set a trap with pirates aboard his ship, and after a battle their naufragated against the rocks of the island where you rescued him. He survived a week there since Jaina left. For rescue his life and recover the Kul'tiras, he’ll help Calia anyway on the sea or the ground with his men to recover Lordaeron. Proudmoore gives the item "Tides Fury" what allow you cast a wave in a corner like he does in Rexxars Campaing each 30 seg. The item is an artifact, gives you some stats and can be droped.

Calia and Tirion can return now to Aerie Peek and fullfill the quest of Iron Forge or continue in the story if they had finished that quest.

1) Main quest in Iron Forge: It won’t explode!: Once you reach Aerie Peek fullfiling both missions a emissary from Ironforge will arrive, explaing that the Deeprun Tram is ready to used. Is the fasted way to travel to the rebuilded Stormwind city. Calia will remind Varian and Lothar arriving to Capital City as refugees of the first war and expect to recive the favor in return or even help to recover her land. So she travel once again to Iron Forge and take the Deeprun Tram to Stormwind.

End of Node 2.

Node 3.

Once she arrived to Stormwind City, is drived into palace. Wrynn recive her, who expose the situation. Varian horrorized and very upset about what happend to the kingdom who hosted, decide help Calia. When Calia expose his brother, first regent is “dead” too, Wrynn start to think about her more like a Queen. Wrynn suggest Calia remaind in Stormwind planing the way to recover Lordaeron with the new Alliance she has wrought.

Interlude:

A year pass since Calia arrived and start training herself in the deeps of Holly Light Church of Stormwind. She’s now a more powerfull priest (Shadow or Holly, all abilitys +1 and gets “Revive”).

She meets Wrynn call to palace, where he expose “the time has arrived”: the IV:7 spy informed that there’s a new “Banshee Queen” in Lordaeron who usurped the throne, Dalaran has been destroyed and the Kirin Tor disbanded. Therefore Garithos is dead, Tirion left a few months ago to take his place in the first line and now command the survivors of lordaeron with the Argent Crusade, but there’s too another faction, the Scarlet Crusade, who wants recover the power by themself. Therefore the elves from Quel’thalas had send a emisary to expose they left the Alliance, being neutrals now to the conflict.

Calia evaluate her forces: Small armies of Kul'tiras, the huge part and the admiral himself left in a expedition to found her missing daughter and havn't return. Small air force from Aerie Peek, not enough to disband a sky full of gargoyles. The shocktroopers from Ironforge, maybe a strong card to play, otherwise not enough. Stromgarde forces: few fierce warriors, and mechs from Gnomes, usefull or trash... "almost not explode like goblins stuffs" she tought. Stromwind’s Knights, who havn't see a true battle in years and the Argent Crusade commanded by Tirion under her orders.

She had forces, but not to fight the root of the evil: magic. If she expect win the war she needs find survival mages of Kirin Tor, and her best card is travel to Kalimdor to find Jaina who left with a huge forces or a “magic” solution for this mess.
 
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Node 3.
Calia becomes into powerful priest under Cathedral of the Light’s training. She was training with Anduin Wrynn, the young prince of Stormwind who become her friend and sane rival. When the Dragon lord Deathwing attacked the city, they are summoned to support Stormwind forces who try turn off the fire and save survivors of the attack. Deathwing left the kingdom flying after breath fire and sentence that men age is over and the dragon age just beguin.

Main quest: Hold the line: Don’t lose more than 30 men.
Main quest: Holly fire: Stormwind start burn by Deathwing fire, find 5 survivors and conduct them to secured zone.

Once the Main quests are done, Calia and Anduin are summoned by King Wrynn to IV7 headquarter. Master Shaw and King Varian show the new quests. Anduin and Calia must work together in order to solve them:
 
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The Lost prince (Side quest): Travel to Stromgarde and find Galen Trollbane.

Once you start this quest Calia and Anduin arrive to Arathi Highlands with Gryphs. There they meet League of Arathor forces. They explain were ambushed by undead forces of the Dark Lady a few days ago. In the riot, Galen was abducted. You must track him to Stromgarde now invaded by Forsaken forces.

Once you enter in the city you find a survivor. He explains Galen will become undead in a ritual of Valkyr Fjola Lightbane. You must stop the ritual and fight against Valkyr Fjola. If you defeat her then Galen is released. He thanks you again and gives you the title of Stromgarde General.

With this title you can train forces in Stromgarde barracks (Footmen, Knights) to attack the invaders forces of the Forsaken. Once you destroy all the Forsaken forces in Stromgarde, Galen promise he and his men will attack with all his forces the Dark Lady whenever you decide. If Galen is turning into undead you must fight him. Once you defeat him you get access to Royal Crypt. There you can get Trol’kalar Sword. Once you get Trol’kalar Sword, some spirits will attack you because you’re not a Trollbane in a useless attempt to keep the sword, whoever League of Arathor won’t help you in Final Fight after this profanation.





To programmer:

· Calia and Anduin travel up Gryphs to Arathi Highlands from Stormwind.

o If you take Gryphs again in Arathi Highlands you come back to Stormwind.

· Cinematic with League of Arathor

· Quest Update: Track Galen in Stromgarde.

· Once you enter Stromgarde Quest Update: Find Galen before 15 min.

§ If you find him before 15 min:

· Quest Update: Defeat Valkyr Fjola Lightbane.

o Once you defeat her: Quest Update: Destroy all undead forces in Stromgarde. Player gain control of Stromgarde farms and Barracks. So you can train Footmen and Knights for free.

o If you do Galen and Stromgarde Full Forces will be able in the Final Battle.

§ If you find him after 15 min:

· You will fight Valkyr Fjola Lightbane in the Final Battle against Sylvanas.

· Quest Update: Defeat Undead Galen Trollbane.

· Once you defeat him: You gain access to Royal Crypt door:

o If you don’t pick Trol’kalar Sword:

§ Half of League of Arathor’s forces will help in Final Battle.

o If you pick Trol’kalar Sword inside the Crypt

§ Close exit until you defeat:

· Spawn 6 Skeleton Archers

· Spawn 10 Skeletons.

§ League of Arathor won’t help you in Final Battle.
 
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Problems at home (Side Quest): King Varian requests your help to dismount Defias Brotherhood with a small army.

This quest must be done in order to open the side quest “Helping Guilneas”.

You must go to Westfall at the west side of Stormwind map by Elwynn Forest. Once you enter in the zone the quest is updated after a small cinematic with the troops who are waiting for you.

Quest Update: Reach the Sentinel’s hill.

You travel with 4 knights, 6 Footmen to Sentinel’s Hill in Westfall. You discover bodies all the way some farmers and all the guards had been killed. When you arrive to Sentinel’s Hill, the main tower is burning and a lot of farmers are at the bottom. Their leader is Vanessa Van Cleef. When she sees the army arriving she claims you came to kill them all. Anduin takes the command. You have two options here.

Player Choices: 1) kill them all: Anduin order his men kill all the people to reach Vanessa. However she escape and promise destroy kill all nobles of Stormwind who murdered his own people.

2) Retreat from Westfall to Stormwind.

Quest Updated: Inform King Varian about what happened.

Once you reach Stormwind, if you killed them all when you attempt to report to Varian what happened riots of farmers from outside Stormwind begins. A lot of farmers (from Westfall or Elwynn if you kill them all claim the King dismiss).

Cinematic: Once Wrynn goes out to calm the people, Vanessa try to kill him in the middle of the Square. Wrynn start a fight with her. Once you defeat her you have two options:

1) Kill Vanessa: and all the farmers with his forces. Vanessa will drop Van Cleef’s Mantle: Gives +5 agility, “poison” to your attacks and can “cloak in shadows” in the night. Your forces from Stormwind will be 1/3 less of what there should be (Wrynn must have forces to control inner riots of Stormwind).

2) Forgive Vanessa: offer amnesty if she fights for Calia’s cause. Calia add then Vanessa and her people can live in Lordaeron. Vanessa accepts. You’ll get a small group of bandits at your service when the Main quest starts they can set stun traps.




To Programmer:

Varian starts the quest anytime.

Problems at home (Side Quest): King Varian requests your help to dismount Defias Brotherhood with a small army.

· Quest Update: Reach the Sentinel’s hill.

§ The map will spot the signal where if you cross the river, you’ll be teleported to Westfall.

· In west fall stormwin forces awaits. And start cinematic.

o After cinematic player takes control of Stormwind forces.

o Once reach Centinel’s Hill

§ Update quest: inform Varian what happened.

§ Retreat to Lordaeron in the same way you have come.

§ Farmers of Westfall will request King dismiss.

§ Cinematic with Varian entering in the middle of the people and Vanessa attacks.

· You control Varian for only this mission against her.

o Once you defeat her you have to options

o Kill her.

§ She drops in the Square Van Cleef’s Mantle.

§ Stormwind forces will be handicap –30% in the Final Battle.

o Offer Amnisty under Calia’s command.

§ She and her men join to you forces in final battle.

§ She and her men will stun the reinforcements of the horde so you can inflict more damage with your troops and suffer fewer casualties.

§ She becomes the IS-9 Leader in the Ending.
 
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A Hero Emerge (Side quest): Travel to Eastern Plaguelands and meet Tirion Fordring and Eitrigg.

Garithos is dead so Tirion left to take his place in the first line and now command the survivors of Lordaeron with the Argent Crusade. Once you travel to East plague lands with your Gryphs. There you meet the Argent Dawn camp near Stratholme in the Light’s Hope Chapel.

Tirion explain that since her brother Arthas, the Lich King was defeated in Northern some of the scourge minions in most far land become frenzy. Their forces now try to contain them in Stratholme with help of the horde and alliance forces under Argent Crusade banner. Afther this little cinematic Tirion and Eitrigg offer their quest.

Tirion is quest side.

Frenzy madness: Talk with Lady Katrana Prestor in Stormwind.

Tirion explain that his friend Bolvar Frordragon, told him in Northern, that Lady Katrana Prestor in Stormwind got a plan if the minions of the scourge become frenzy once the Lich King was defeated.

You can travel then to Stormwind and talk with Lady Katrana Prestor, king’s advisor in Stormwind’s Castle entrance. She updates the quest.

Ore to Enchant: Get 10 Dark iron shards for Lady Katrana Prestor.

She explains that you need to get ten ores of Dark iron in Burning Steppes, near Blackrock Spire to purify the city. The Burning Steppes are full of Blackrock Orcs and the Dark Iron Dwarf that could be hostile if you try mining the ore.

Anduin and Calia travel to Morgan’s Vigil on Gryphs summoned by Katrana. Morgan’s Vigil is a human Outpost in Burning Steep. You can retrieve 7 ores around the open field of Burning Steppes fighting minor Dark Iron Dwarf or some Blackrock grunt; however the remaining 3 are inside of Blackrock Stronghold, near Blackrock spire. You can retrieve them three ways: a) fighting all the orcs (no expect to win). b) Using Mind Control (Anduin) c) With Invisibility Potion that is sold in Morgan’s Vigil. Once you get the Ores, you can give them to Katrana. This will Update quest: The Burnin Stone: Katrana gives you the Burning Stone, item that make explode radius action with exorcism (paladin’s spell) damaging all undead in the AOE but not damaging living creatures. Only the Ashbringer (Tirion’s weapon) can activate it. You now can return to Tirion and use them to conquer Stratholme.

Cleaning the purge: Destroy The Undead bastion in Stratholme. Defeat Baron Rivendare. Tirion and Eitrigg must survive.

Tirion bless you arrive start the offensive with the stones. Once you destroy the scourge bastion inside Stratholme and defeat Baron Rivendare, a mad powerful Dead Knight. Tirion use the Burning Stone in the fight in order to defeat him. Once you do it, all the remaining undead turn neutral in Stratholme so you can slay them without fight. Tirion and Eitrigg thank you for your help, however they explain that how some Horde had join to Argent Crusade at Chapel of the Light, they could not join to your crusade against the undead because they are part of the horde too in some way. They become neutral and promise will no attack either your alliance or the Horde. Calia have two options:

The Fallen paladin: Defeat the Argent Crusade. Kill Tirion Fordring and Eitrigg.

Accuse Tirion for Treason and attacking them now with the Alliance’s force you already have and destroying the Crusade Argent. They are weak after the fight against the undead. If you did Eitrigg is quest you’ll have a large Army to defeat Tirion and his forces, otherwise the fight will be fair. Tirion drops: Corrupted Ashbringer: +20 Atk, +5 strength, +5 intelligence, allow casting “Corruption”: that damage over time the target 20 HP (if it’s undead half heal it, if it’s a living creature damage it) for 10 sec. Cast it cost 100 mana.

Once you finish this quest Eitrigg is dead so you can’t do or finish his quest.

The Wits of a Queen: Understand Tirion meaning and his forces. Allowing they become neutral to the conflict.

Eitrigg’s quest:

Reinforcements: Secure the 4 towers in Eastern Plaguelands south route.

Eitrigg explain Argent Crusade is corralled so they need secure a rout to get reinforcement from the Stromgarde Keep traveling from the Darrowmare Lake so you must get the 4 towers over Eastern Plaguelands in order to secure a route for the Reinforcements. Side quest 1 A will be disable until you fulfill this quest line.





To programmer:

· Calia and Anduin travel up Gryphs to Eastern Plaguelands from Stormwind.

o If you take Gryphs again in Eastern Plaguelands you come back to Stormwind.

· Cinematic when you arrive: Tirion and Eitrigg receive you.

· Tirion is side quests:

o Frenzy madness: Talk with Lady Katrana Prestor in Stormwind.

o Ore to Enchant: Get 10 Dark iron shards for Lady Katrana Prestor.

§ The ore can stack like Gul’dan stone in Maiev’s Campaign

§ Quest update: Carry the Burning Stone to Tirion Fordring.

o Cleaning the purge:

§ Generate checkpoint.

§ Destroy The Undead bastion in Stratholme.

· Once you destroy the bastion, you can gain access to Baron’s Chamber.

§ Defeat Baron Rivendare.

§ Tirion and Eitrigg must survive.

· If someone die:

o Player loses. Offer Load Checkpoint or quit.

· Once mission is over Player chooses Side quest:

o Side quest: The Fallen paladin: Defeat Argent Crusade. Kill Tirion and Eitrigg.

o If Eitrigg quest is done: you fight with +4 Knights and +6 footmen.

§ Defeat the Argent Crusade.

§ Tirion Fordring drops

· Corrupted Ashbringer: +20 ATK, +5 strength, +5intelligence, allow casting “Corruption”: that damage over time the target 20 HP (if it’s undead half heal it, if it’s a living creature damage it) for 10 sec. Cast it cost 100mana.

§ Kill Eitrigg.

§ Set Argent Crussade “Hostile”.

§ Set Scarlet Crussade “Allied”.

§ Hostile Quel’thalas forces will full fight you in the Final Battle.

§ Open Side quest: Friend or Foe

§ Open Side quest: Fragmented Alliance

o Wits of the Queen

§ If you did Eitrigg is side quest:

· Hostile Quel’thalas forces will enter with handicap of -30% in the Final Battle.

· Hostile Scarlet Crusade forces will enter with handicap of -30% in the Final Battle.

§ Set Argent Crussade “Neutral”.

§ Open Side quest: Friend or Foe

§ Open Side quest: Fragmented Alliance

· Eitrigg is side quest:

o Reinforcements: Secure the 4 towers in Eastern Plaguelands south route.

§ Reveal the 4 towers locations in the minimap.

§ Advise for Eitrigg about how many towers remind to control.

§ A cinematic takes place once you finish this quest with Eitrigg receiving knights and footmen.

· He gives you +2 book of Strength and +2 Book of Intellect to your characters.
 
Level 15
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Magical remnant (Side quest): The Kirin Tor has rebuilt Dalaran since Archimonde destroyed. You can reach Dalaran with the teleport in Stormwind. There you will meet Rhonin, actual leader of the Kirin Tor. If you took path to Dalaran in Node 1 Rhonin Jokes when they meet and gives Calia the Bless of Kirin Tor, A ring with gives: +5 Intellect and allow to cast Arcane Missiles (3 missiles with 14-20 magic damage each 30 sec for 50 mana).

He’ll tell you Horde and Alliance are neutral in Dalaran, so he can’t help you anymore in your war against the Undead. If you help his people to recover the Blue Iris of the Blue Dragon nest, he will offer knowledge of Dalaran in exchange.

Blue Dragon Nest: you travel to Blue Dragon nest with a small forces of Dalaran (some Horde and Alliance too) and Rhonin. Once you reach the hearth of the nest Malygos face your forces and calling the irresponsibility of mortal races using magic, he explain will purify them with the Blue Iris.

Stealing knowledge: Your forces scarifies fighting Malygos, meanwhile you take the Blue Iris and escape of the nest.

The war begin: Rhonin put the Blue Iris in the Arcane Chamber of Dalaran. That night a group of Goblin Special forces irrupt in Arcane Chamber and steal the Blue Iris. Rhonin is worried about it and travel with the party to Theramore’s Isle where Jaina Proudmoore receives them. Meanwhile they are talking about what Blue Iris can do in bad hands, Garrosh start a sieges in Theramore.

Garrosh claim he break the weak peace with the Alliance because Admiral Proudmoore attacked Orgrimmar few years ago. Even paying with his life, that price didn’t compensate the honor lost of his forces murdered, so he’ll conquer the city in return. Player must survive with Theramore forces for 10 minutes once the time reach zero an injured Thrall arrives in a damaged Zeppelin. Party tries to attack him but Jaina prevents it.

Thrall explains he comes to advertise the Blue Iris was stolen by Garrosh’s forces. They develop a mana bomb that is on the way with a goblin’s Zeppelin to throw it in Theramore; the party must now help people escape through portals that Jaina, Rhonin and Thrall open to Dalaran meanwhile Theramore troops contains Garrosh’s Grunts. Once only a few refuges left, a Zeppelin will fly over Theramore. Rhonin explain left no time, so he casts a shield and gives Jaina the mark of leader of the Kirin Tor. He gives you a few seconds to cross the portal. Jaina promises will avenge him.

Then a cut scene starts with the explosion that destroys the isle with all fighting forces inside. Once in Dalaran, Thrall explain he left Garrosh as Warchief in order to stop the shattering when Deathwing awoke. Jaina as the new leader of the Kirin Tor, blame Thrall for Garrosh actions breaking the peace, however she will forgive his life and of all horde in Dalaran just because Thrall advertise her about the bomb.

Thrall understands her pain and left the city with horde’s men. Jaina thanks the party for help her people to escape from the city she offers her help in your fight against the Dark Lady. Also she explains her dad was murdered years ago in fight for the Horde, so now her brother is the regent in the Kul’tiras. She offers you open a portal to Kul’tiras if you give her the “Tides Fury”, the item her father had gave you years ago. If player accept then lose the item from inventory.

Order of Kul’tiras: Calia and Anduin can travel to Kul’tiras in order to meet Tandred Proudmoore, brother of Jaina and actual regent of the kingdom to remember the pact of the New Alliance of his father got with Calia. If you do he reaffirms the Alliance and exalted the war against the horde improving your forces in the Main Quest “Banshee queen” with Kul’tiras army, to counter the Horde reinforcements in the sea.




To programmer:

· Calia and Anduin travel to Dalaran with portal in Stormwind.

o You can return to Stormwind taking the portal in Dalaran.

· Rhonin encounter.

o If player Reach Dalaran in Node 2

§ Rhonin Jokes when they meet and gives Calia the Bless of Kirin Tor, A ring with gives: +5 Intellect and allow to cast Arcane Missiles (3 missiles with 14-20 magic damage each 30 sec for 50 mana).

o Otherwise he just receives and gives the quest update.

· Quest Update: Blue Dragon Nest.

o Generates a ‘Checkpoint’.

o If player pick Blue Iris

§ Malygos entrance.

§ Quest Update: Stealing knowledge.

· Protect Rhonin for 5 min.

o If Rhonin dies

§ Player loses.

§ Option to load Checkpoint or quit.

o If time reach 0:

§ Rhonin and remaining forces return teleported to Dalaran.

§ Rhonin offers you stay one night in Dalaran.

· Cinematic: Next day Rhonin informs you somebody stole the blue Iris from the Arcane Chamber, so He must talk with Jaina in order to take actions inviting you to the meet.

In Theramore: Jaina receives Rhonin and feels sorry for what happened with Arthas to Calia. They start to talk about the Blue Iris when the siege beguins.

§ Quest Update: The war begins.

· Hold for 10 min.

· When time reach zero: Cinematic start with Thrall arrives and explain about the mana bomb.

o Quest Update: Escape of Theramore.

§ Save 100 citizens. They run to portals from them house.

§ Once the counter reach zero, cinematic: With Rhonin dying. Jaina breaking alliance with Horde and Support your cause. She wish have something of her father.

o If you did “Naval Riot” side quest in node 2:

· Side quest: Father’s gift.

· If you give her the “Tides Fury” you got in “Naval Riot” quest end she opens the portal to Theramore in Dalaran. (You can return to Dalaran through it. Also Dalaran - Stormwind is able anytime in Dalaran to continue another quest anytime).

· Quest Update: Order of Kul’tiras.

o You meet Tandred Proudmoore; he offers the full support of their Army to your cause in Final Battle facing the naval reinforcement of Garrosh with cargo ships.

o If you didn’t “Naval Riot” side quest in Node 2:

§ No Kul’tiras army will prevent the cargo ship reinforcement of the horde in Final Battle.
 
Level 15
Joined
Aug 20, 2014
Messages
263
Fragmented Alliance (Side Quest): get explanations about why Quel’thalas left the Alliance.

Lor’themar received the diplomatic contingent and explains them still recovering after Sunwell events. Some of the blood elf gets a sickness due their mana addiction if you “take care” of them, Quel’thalas will remind neutral against yours when you attack the Banshee queen otherwise don’t expect he become friendly anymore.

Player Choices: 1) Refuse and decelerate war against Quel’thalas by treason: Lor’themar says he expect it so open a portal to Undercity so Sylvanas and her forces enter in Silvermoon and forced you to retreat. Blood elves become hostile and will fight you in the main quest in front and the rear. You must abandon your diplomatic forces in the struggle while you escape with town portal scroll that Anduin craft in the battle. They will support the Banshee Queen during the attack in the Main quest.

2) Accept “take care of them”:

What must be done: You can travel near Quel’thalas to kill 15 sick blood elves. You must not damage any healthy blood elf. Some blood elf will try to stop you because they are related but their damage is minimal. Once you reach the last Veressa Windrunner will fight you. You can kill her in self defense. She drops “Eversong Pendant”. +10 agility, +5 intellect. Allow you to cast “mana burn”. Cast it cost 50 mana. 60 sec.

Once you have done it, Lor’themar will thank you for your services in private and open a portal to Stormwind for your forces.

You can too mind control the sick blood elves with your priest powers. If you control 10 of them, Veressa Windrunner will spawn. Her and her force understand what you are doing and offer you join your side to the battle against the Dark Lady, even if Lor’themar want to stay neutral, just like her sister Alleria Windrunner did when the first alliance call. If you don’t do this side quest, Blood elf will help the Banshee Queen in the main quest sending them forces against yours. Otherwise they remind neutral and you can get Veressa.




To Programmer

Quest begins in Argent Crusade’s camp after you end Tirion quest line.

You can travel to Quel’thalas crossing the path gate at the north.

· Fragmented Alliance (Side Quest): get explanations from Lor’themar about why Quel’thalas left the Alliance.

· Cinematic: Once you enter Lor’themar throne room in Quel’thalas, he explains needs recover due Sunwell events so they stay neutral if you attempt to recover Lordaeron if you take “care” of them sick people.

· Player Choice: Traitor!

· Lor’themar opens a portal where Sylvanas and their forces emerged and fight against you. Overwhelming your forces forcing the player retreat to the door of eastern Plaguelands at the bottom.

· Quel’thalas becomes hostile.

· Quel’thalas forces will fight from the east in the Final Battle.

· Anduin and Calia can escape with Scroll of Town Portal, otherwise they fight until dead.

· Player Choice: Take “care” of sick elf.

· What must be done (Side quest): “take care” of 15 sick elves. No damage healthy Elves unless self defense.

· Sick elves are neutral. They will not attack until Player’s do.

· You can kill them.

i. If you attack sick elves healthy elves civilian with 3-4 damage will attack you.

ii. If you attack healthy elves before they attack you, Quel’thalas will become Hostile.

iii. Once you kill 3 sick elves Anduin suggest must be another way.

1. If you kill 15 sick elves, Veressa Windrunner emerges from the forest and fights you.

a. She drops “Eversong Pendant”. +10 agility, +5 intellect. Allow you to cast “mana burn”. Cast it cost 50 mana. 60 sec.

b. Return to Lor’themar. Cinematic: he thanks you and keeps his word. No elves will attack in the Final Battle.

2. If you mind control 10 sick elves:

a. Cinematic with Veressa Windrunner remembering Alleria, She will join your cause.

i. She take care of the sick people.

b. Return to Lor’themar: Cinematic: he thanks you and keeps his word. No elves will attack in the Final Battle.

c.

d. Veressa will help you in the Final Battle against Sylvanas and Garrosh,

i. Therefore her men will fight against Onixya if you did the entire side quest.
 
Level 15
Joined
Aug 20, 2014
Messages
263
Helping Guilneas (Side quest): Talk with King Graymane.

This quest is able only if you fulfill the quest of Varian “Problems at home”.

King Varian starts this quest. Graymane has come looking for help. If you talk with him he explain the undead invaded Gilneas after destroy Graymane Wall. He lost his son in battle and his friend Darius Crowley is leading the defenses. Therefore he tells you that how the Dark Lady and Calia are natural enemies, he’s direct allied but need recover his kingdom in order to help you.

Landing Zone (Quest Update): reach square of Gilneas.

You travel with Stormwind and force some of Gilean is Shock trooper in order to recover Gilneas from Forsaken hands. Eydis Darkbane will fight you summoning undead meanwhile you advance with your forces to the square of the city.

The Fallen Angel (Quest Update): Defeat Eydis Darkbane.

Once you reach the square you must fight her one by one with Calia. If Calia fails, Anduin interrupt the battle and left Gilneas with you meanwhile your forces contains the rest of the attack. Eydis will be in the Final Fight against Sylvanas if she survives this encounter. Otherwise a cut scene from Gilneans recovering the Graymane walls continues.

Cinematic: Once you recover the Gilneas, you meet Crowley who begs you to help her daughter Lorna, who was abducted by Lord Godfrey, who has allied with Dark Lady. Sylvanas forced him to surrender during the first attack or Godfrey will kill Lorna.

Player choice: 1) Advance to Shadowfang Keep in Silverpine Forest in attempt to save Lorna: you enter in Shadowfang Keep, a small instance where you must fight against Lord Godfrey. Once you defeat Godfrey, he tries to kill Lorna shooting her but Crowley stop the shoot with his body. Crowley survives but is severe injured. Lorna promises his father will continue helping the Gilneans to defeat the dark lady.

2) Return to Stormwind. If you don’t it Crowley will become frenzy and leave Gilneas forces in attempt to save her daughter. This will mean Graymane forces will be less inspired in the Final Battle. Therefore Sylvanas will use Lorna to force Crowley fights against Graymane in the Final Battle.




To Programmer:

If “Problems at home” is finished, Wrynn

o display the new quest:

§ Helping Guilneas (Side quest): Talk with King Graymane.

· Start cinematic with Graymane who put player in context.

· Once you end to talk with Graymane:

o Landing Zone (Quest Update): reach square of Gilneas.

o Travel zone will be in Stormwind Dock to Gilneas west Beach.

§ If you reach square:

§ The Fallen Angel (Quest Update): Defeat Eydis Darkbane.

· If Calia fail against Eydis:

o Eydis will fight with Sylvanas in the Final Battle.

o Crowley will fight Darius at the end.

o Gilneas forces will be handicap -2/3.

o Cinematic: Anduin stop the fight. Teleport to Stormwind.

o Close Travel zone between Stormwind Dock and Gilneas west Beach.

· If Calia win against Eydis:

o Cinematic: Gilneans recover Graymane Wall.

o Player Choice: Crowley begs you to help her daughter.

§ If you accept: Advance to Shadowfang Keep in Silverpine Forest in attempt to save Lorna.

§ Fight against Lord Godfrey.

§ Cinematic of Crowley saving Lorna.

§ Lorna takes her father command over Gilneas is forces.

§ If you refuse: Cinematic: Crowley goes frenzy and leave Gilneas forces in attempt to save her daughter.

§ Crowley will fight Darius at the end.

§ Gilneas forces will be handicap -2/3.

§ Close Travel zone between Stormwind Dock and Gilneas west Beach.

§ You’re Teleported to Stormwind.

§ Close Travel zone between Stormwind Dock and Gilneas west Beach.
 
Level 15
Joined
Aug 20, 2014
Messages
263
Friends or foes (Side quest): Talk with the Scarlet Crusade’s leader.

Scarlet Crusade is a hostile faction until you finish Tirion is quest line. At the end of Tirion is quest line, he exposes the existence of Scarlet Crusade, a racist faction pro-human under Garithos command who left the Argent Crusade since he start recruiting Horde companions. You must travel to Archeus Ebon Hold at the south, in order to talk with their commander and determinate if they are allied or foes to talk with their leader. They are neutral when you enter to the camp. If you destroyed Argent Crusade in Tirion is quest line, they will be allied. Her leader is the High Inquisitor Withemane.

After receive you how the true Princess from Lordaeron and bow to you, she expose your land is severed damaged by all your brother sins. She knows you’re innocent and can’t blame you for that, however she need a proof that you will create a kingdom for humans again so she will support your cause. If you destroyed Argent Crusade she will take this as part of the proof and will take Argent Crusade positions once you finish her quest line. Her forces will help you when you start the Final Battle.

Caer Darrow’s Proof: Meet Weldon Barov at the entrance of Caer Darrow.

She request you “clean” Caer Darrow keep, more specific Scholomance, from undead so she could move her forces there and attack Capital City with her men faster whenever you want. You travel with a few men of Scarlet Crusade to Caer Darrow Keep. You meet Weldon Barov at the entrance. He explains he’s the ruler of that keep and request the help of Scarlet Crusade to recover her Keep. After a soft battle against some undead, Barov open the door of Scholomance. This start

School bell ring (Quest Update): Destroy all undead in Scholomance.

Once you enter in Scholomance you notice is a necromancy school. You must fight against all the warlock and necromancer until arrive to Alexei Barov king’s room. He has become undead and explain that Weldon deserve being slaughtered because he tries to kill his own brother who had keep the evilness of Scholomance in Caer Darrow. The party has two choices:

Kill Alexei (Quest Update): Scarlet crusade then kill Weldon and Whitemane takes position in Caer Darrow as new ruler. Whitemane will give you Tabard of the Scarlet Crusader as a proof of your leadership. Tabard gives you: +5 Intellects, +2 Strength, and allow you to summon 2 Scarlet Footmen each 120 sec. Scarlet Footmen: Same statics as Human footmen except 500 HP (Instead 420), know Defend. They have Lifetime of 60 sec.

Kill Weldon (Quest Update): Alexei help you kill the Scarlet Crusade forces then offer you Staff of Necromancy (+10 intellect, Allow Summon Skeletons from corpses each 30 sec, like necromancer of WC3). Scarlet Crusade remaining forces will attack you in the Main quest (even if you killed Tirion), however will fight Sylvanas too.




To programmer:

End of Tirion quest line activates this quest.

Cinematic: Tirion expose the existence of Scarlet Crusade, but don’t know their intentions.

· Friends or foes (Side quest): Talk with the Scarlet Crusade’s leader.

o Reveal position of Whitemane in the mini map.

o She open the quest:

§ Caer Darrow’s Proof: Meet Weldon Barov at the entrance of Caer Darrow.

· Reveal Position of Weldon Barov in the Mini map.

· Weldon open entrance to Scholomance.

o School bell ring (Quest Update): Destroy all undead in Scholomance.

§ If you enter Alexei’s Room:

· Cinematic between Alexei and Weldon.

o Player Choice:

o Kill Alexei (Quest Update):

§ Set Scarlet Crussade “Ally”

§ Scarlet Crusade will help in Final Battle.

o Kill Weldon (Quest Update):

§ Set Scarlet Crussade “Foe”

§ A small contingent of the Scarlet Crusade will fight against all in the Final Battle.
 
Level 15
Joined
Aug 20, 2014
Messages
263
I have been reading about Alonsus Faol; he's another wasted character that have Calia like apprentice in Legion and is no more information about him in WC3. He can help Calia (instead Meldic) to quit from Capital City to Brill, then leave to Chapel of the Light (near Stratholme) or Scarlet Monastery (where was his tomb before be rised undead).
 
Level 15
Joined
Aug 20, 2014
Messages
263
The information in wikia already is about WC2 events, however in WC3 there is no info, then in wow he's just dead... how this campaging happend in WC3 event at same time (Calia's scape from Capital City) it's ok if Faol helps her to escape and then he show the first steeps in the light... then he can left in Brill node. We can quit then Meldic from the story.
 
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