- Joined
- Nov 3, 2005
- Messages
- 103
I'm attempting to create a camera system which rotates the player's view once the mouse is "within" the horizontal sides of the screen. I'd assume it would be done by If Mouse X is less than the UI x value of 10, change camera yaw -= 8 through a periodic event, or whatever it may be, but there is no "get mouse UI position" option, and I can only actually rotate the camera if the mouse is currently being moved through the trigger options I'm seeing here.
How would somebody normally go about this?
How would somebody normally go about this?