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Buildings not being built

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Level 12
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I don't quite understand what you mean. Here's what I think I'm reading:

You try to build a farm. The farm is placed, but not built?
 
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I see you have 16 total food there.

Does building the incomplete farm actually increase your food count? And also, I noticed another completed farm on the edge of the screen.
 
Level 9
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I see you have 16 total food there.

Does building the incomplete farm actually increase your food count? And also, I noticed another completed farm on the edge of the screen.

The other farm I put in the editor. Town Hall + Farm = 16 food, so no, the incomplete farm doesn't increase my food count. Also, I've switched the repair abilities out so many times but it still does it.
 
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Hm. Is it possible that I messed something up by editing the Techtree properties? When I imported the unit data into the map, I changed the techtree properties. I tested building a farm on the map from which I exported the unit data, and it works just fine, so it has to be the map.

Edit: Reset techtree properties, didn't work. Reimported Unit, Abilities and Upgrades data, didn't work.

Edit #2: I placed a melee Peasant and tried to build a farm, and it won't build anything either. I don't think it's the race or repair..
 
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The other farm I put in the editor. Town Hall + Farm = 16 food, so no, the incomplete farm doesn't increase my food count. Also, I've switched the repair abilities out so many times but it still does it.

Eh, I haven't played a regular melee map in about 8 years. And when I did, never as Human. Sorry for mix up, just trying to help. Sometimes the simplest things are the answer. Apparently not one that I can see, however. :(
 
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No no, no mix up at all lol. Any help is better than no help :p

Is it possible that the unit data import corrupted the map somehow? I could build *before* the import, and the fact that melee won't build any structures either is...not good.

Edit: I just placed a Peon and tried to build a Burrow, and it works. So it's only for Humans :(
 
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Sounds like some human data was changed somewhere, then.

So all the other races can build, just not peasants.

Perhaps they finally realized that the selection of a King isn't a democracy, and they're on strike!
 
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Blah. Lemme go and delete all the custom units and abilities. Figures lol. Off with their heads!

Edit: I imported default object data back into the map, wiping everything custom and buildings can be built again. Figures, it's the import data from my template map. Guess I have to manually add the data unless we figure out what caused it to corrupt like that.
 
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Sounds about right. Wouldn't know myself, I don't mess with unit data too much. Mostly just doodads, :D

Glad the issue has been found, anyway. Have fun with all the input, test, input, test. I did something similar earlier with triggers.
 
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Glad to hear it! Nasty fluke, though. Might want to remember the antidote in case it happens again. GL, mate.
 
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