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building rotation prob

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Level 3
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Feb 7, 2011
Messages
29
hello,

I am bit new to using the editor and i am having a problem with rotating all my buildings, i am making a custom map with custom buildings here.
I know, it's in the gameplay constants(since this is the answer i found using search), and i have edited both building facing values and i have the custom box checked, is there something i missed that i also need to do?
I tried this on different maps and it won't work for me.

Regards.
- zheavy -
 
Level 3
Joined
Feb 7, 2011
Messages
29
That actually is wrong, you can't change a building facing that way, I have searched for that before and tried those, even tried your suggestion before i reply now and it didn't work.
 
Level 10
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Mar 16, 2009
Messages
354
act and be targeted as a building even if you uncheck this...

Yes this is true because there is also a "targeted as" field in the object editor, and that should allow it to be turned.
However if you use a triggered ability or something of the sort that has a unit group with a boolean condition "PickedUnit is a Structure = to false" it will be still added in that unit group. So be careful with this idea.
 
Level 3
Joined
Feb 7, 2011
Messages
29
This isn't what i need actually, i don't want to rotate them just in the editor, i want all buildings to face a certain angle and it's made simple in the global constants and i am only asking why it isn't working and if there is something else i should do to make it work.

Regards.
- zheavy -
 
Level 3
Joined
Feb 7, 2011
Messages
29
No, that would only work for units not buildings, besides what i am trying here, there will be no buildings in the editor already fixed, everything will be built in game.

Anyway, i tried to change more with the gameplay constants, and it seems the building will only change 90/180/270 degrees from their original position, i even tried putting the numbers in radians which is a bit stupid but that also didn't work, i'm wondering is that how it's supposed to work? meaning can't i change them with more specific angles?

Regards.
- zheavy -
 
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