Hey, I wanted to make a worker build something above the trees (I already changed building's collision and path to none, and a trigger that after finishing construction it deletes itself and places a unit that has the same model as building and is placed above the trees) but the problem is - a worker can't go through trees so can't start a construction!! Because of that I thought that maybe I can make a trigger that as soon as I place the destination of the building, the worker will stop, dummy will be created and the dummy will begin the construction... but I can't find right Event (with this event the worker has to get to the place of construction)
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Dummy build
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Events
- Unit - A unit begins Building
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Conditions
- (Unit-type of (Constructing structure)) Equal to Skyreaper
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Actions
- Set Tempunit = (Triggering unit)
- Set Temppoint = (Position of (Constructing structure))
- Set Tempplayer = (Triggering player)
- Unit - Order Tempunit to Stop
- Unit - Create 1 Dummy for Tempplayer at Temppoint facing default building facing degrees
- Set Dummy = (Last created unit)
- Unit - Order Dummy to build a Skyreaper at Temppoint
- Unit - Add a 0.20 second generic expiration timer to Dummy
- Custom script: call RemoveLocation(udg_Temppoint)
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Events