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I was wondering, how to set a specific unit that kills a building to be the only one to gain experience? Example being Unit on Player Red side kills something and the hero owned by Red is the only one to gain the exp.
Do you want only buildings to give xp like that or all things that give xp?
Not sure if it'll work but if you want all things to only give xp to killing unit set the radius for giving exp to 1
Not sure if it's based on position of killing unit or of killed unit
Yes, as Ultimatony said you will need to trigger all exp.
By default exp is hard coded to be shared, it is impossible to avoid this to my knowledge without remaking it.
You can disable exp in gameplay constants, then everytime a unit dies you can trigger the exp units gain, then distribute it to nearby units if you want.
Well i get the concept of the triggers shown; in the map Vampirism, it does this for only two heroes, follow? That is what i am trying to do with the trigger - A Unit Dies. If anything else is unclear please do not hesitate to ask.
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