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Hi, I need to deploy a system between 3 buildings that when one of them takes damage, other ones gets that damage as well. ( like fetal bonds ability in dota but with 100% damage )
Well first, you need a Damage Detection System. There is some in the Spell section like Bribe's one.
EDIT :
OR if you want the existing one, Lord_EarthFire already made something like that : GUI Buff System (GBS) V. 1.41
There is an example of how to make customized Spirit Link (Fatal Bonds base spell in dota).
I just tested it with damage factor 1 seems like the if you increase the number it wont do anything and if you set it to 0 they will all take the same damage. I might be wrong tho.
I just tested it with damage factor 1 seems like the if you increase the number it wont do anything and if you set it to 0 they will all take the same damage. I might be wrong tho.
Will probably have to use a damage detection system combined with your own logic to share the damage. Fortunately modifying damage received is now easy thanks to the new natives.
JASS:
native BlzSetEventDamage takes real damage returns nothing
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