- Joined
- May 5, 2009
- Messages
- 2
Hi guys. I creating a map like Dota. I want on my map system called Damage Cash System that doing some like this:
Players during combat with enemy creeps, players or building causing damage. All time this damage is converting into material like wood (for example: Bounty). If player make more dmg then more Bounty receive also when destroy enemy buildings or denay creep receive more Bounty that normal. Player's bounty is converted into gold when he's near Bounty Hunter (he's in town). Bounty haven't same value like gold. 1.25 Bounty = 1 Gold.
It's easy: more damage caused = more gold from Bounty Hunter.
I want this system on my map but I dont know how start make this because I'm begginer.
If anyone help me make this system or only give any suggestions, I'll be grateful. And one thing: I prefer GUI.
Please help me.
Sorry for my bad English. I hope that you understand what I have on my mind.
Players during combat with enemy creeps, players or building causing damage. All time this damage is converting into material like wood (for example: Bounty). If player make more dmg then more Bounty receive also when destroy enemy buildings or denay creep receive more Bounty that normal. Player's bounty is converted into gold when he's near Bounty Hunter (he's in town). Bounty haven't same value like gold. 1.25 Bounty = 1 Gold.
It's easy: more damage caused = more gold from Bounty Hunter.
I want this system on my map but I dont know how start make this because I'm begginer.
If anyone help me make this system or only give any suggestions, I'll be grateful. And one thing: I prefer GUI.
Please help me.
Sorry for my bad English. I hope that you understand what I have on my mind.