- Joined
- Jun 9, 2008
- Messages
- 308
Hi!
I have a question about a certain kind of animation. See, I had this concept of fantasy aircraft that uses mechanical wings instead of propellers. In order to get an effect similar to propellers, though, I figured I'd give them bug wings.

I tried it out and checked how it would look in the world editor. I'd like to hear an opinion about it, because I'm not sure I like how it came out. For instance, I used a ratio of 50 frames for one wing movement. The movement IS fast, just as I intended, but it looks akward and I wonder if it might be "dangerous" in the sense that it could screw up the editor in the long run, I'm not sure warcraft was intended for these kind of movements).
I have a question about a certain kind of animation. See, I had this concept of fantasy aircraft that uses mechanical wings instead of propellers. In order to get an effect similar to propellers, though, I figured I'd give them bug wings.

I tried it out and checked how it would look in the world editor. I'd like to hear an opinion about it, because I'm not sure I like how it came out. For instance, I used a ratio of 50 frames for one wing movement. The movement IS fast, just as I intended, but it looks akward and I wonder if it might be "dangerous" in the sense that it could screw up the editor in the long run, I'm not sure warcraft was intended for these kind of movements).