anyone knows why this bugs and it replaces 1 unit with more than 1??
here:
here:
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Ressurect
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set HumanImpaled = (Units of type Human Impaled)
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Unit Group - Pick every unit in HumanImpaled and do (Actions)
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Loop - Actions
- Trigger - Add to Ressurect2 <gen> the event (Unit - (Picked unit)'s mana becomes Greater than or equal to 1.00)
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Loop - Actions
- Custom script: call DestroyGroup (udg_HumanImpaled)
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Events
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Ressurect2
- Events
- Conditions
-
Actions
- Set Mana = (Percentage mana of (Triggering unit))
- Unit - Remove (Triggering unit) from the game
- Set Ethereal = (Units of type Explorer (Ethereal))
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Unit Group - Pick every unit in Ethereal and do (Actions)
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Loop - Actions
- Unit - Replace (Picked unit) with a Explorer (Corporeal) using The old unit's relative life and mana
- Unit - Set mana of (Picked unit) to Mana%
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Loop - Actions
- Custom script: call DestroyGroup (udg_Ethereal)