- Joined
- Dec 13, 2008
- Messages
- 1,049
Hello everyone. So, I have a question:
I would like to make a mechanic for the Naga race in my map. To prevent them being OP, I am making their units weaker than regular. However, I would like it so that if they are within...lets say...500 yards of water of some kind (deep or shallow, like a lake, river, or ocean) of water, then they will gain some buffs (such as armor, attack, movement speed, etc)
However, I do not know how to make a trigger like this. Also, I do not want it to occur if they are by water that is covered by a boundary (unless they are already in water) because I have several ''dungeon'' type places that are surrounded by water covered in a boundary.
If you have any questions, let me know. Thank you very much!!
I would like to make a mechanic for the Naga race in my map. To prevent them being OP, I am making their units weaker than regular. However, I would like it so that if they are within...lets say...500 yards of water of some kind (deep or shallow, like a lake, river, or ocean) of water, then they will gain some buffs (such as armor, attack, movement speed, etc)
However, I do not know how to make a trigger like this. Also, I do not want it to occur if they are by water that is covered by a boundary (unless they are already in water) because I have several ''dungeon'' type places that are surrounded by water covered in a boundary.
If you have any questions, let me know. Thank you very much!!