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BTNMountainGiantPulverize

Submitted by Chen
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Icon made for Icon Contest #12 - Spells on Different Units. Made for Mountain Giant Pulverize or War Stomp, It's ugly but can be useful too. Give Credits if used. Enjoy!

UPDATED!

Updated with the previous version that is better, I never knew why I changed it before.


Keywords:
Ugly, Mountain, Giant, Stomp, Pulverize, Crush.
Contents

BTNMountainGiantPulverize (Icon)

Reviews
Moderator
20:11, 10th Oct 2014 Sin'dorei300: I think u have to put into practice the suggestions of the contest's Jury. Also, i'd like to quote Hemske: "I love that you tried your hand on such different type of icons especially considering your level of...
  1. 20:11, 10th Oct 2014
    Sin'dorei300: I think u have to put into practice the suggestions of the contest's Jury.
    Also, i'd like to quote Hemske: "I love that you tried your hand on such different type of icons especially considering your level of skill. That's really brave of you and I admire that."

    23:19, 14th Mar 2015
    Sin'dorei300: I don't see major changes.
    What i told you before still applies, also Apheraz gave u some suggestions.
    Here u can find material that could help u to improve ur skills: Link
     
  2. A Void

    A Void

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    Lack of detail, 2/5. I'd say that anyone can do this icon via palette and brushes + filters. The background is very empty.
     
  3. Footman16

    Footman16

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    As for the icon itself, the background is empty, the cartoony/simple style works but it just needs a bit more.
     
    Last edited by a moderator: Aug 21, 2014
  4. Chen

    Chen

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    Nah Kay, A Void, I'll just improve it(together with the Grom Icon). Sorry for being so negative.

    But, I don't really know what to improve here :(
     
  5. Mythic

    Mythic

    Media Manager

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    The slam seems muddy.

    It could use a small glow (duplicate layer + gaussian blur).
     
  6. Chen

    Chen

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    Ill try :) and I cant really think bout the yellow slam ill improve it someday.
     
  7. A Void

    A Void

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    I guess you don't need my opinion and suggestions since I am making your day worse. But since you asked, [​IMG]. As I said, all of your icons needed polishing.. I edited your slam icon and polished it.

    Edit: [​IMG]
     
  8. Hemske

    Hemske

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    You WIP's did look much better than the finished result, it was going really strong, except it was a bit flat. Why did you decide to change it? If I may ask.

    Now it looks like a boulder and a very cartoony effect. The direction A void is taking with it is pretty good. And more close to what you had going from the start as well.
     
  9. Chen

    Chen

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    Its blurry and dull so i removed those. I made a very big mistake. If i could just edit these...but I cant, just after the contest moderation maybe.

    Made things clearer, Void. That MAY stop this useless issue. It wouldnt happen if ypu just ppinted out the flaws erlier.
     
  10. A Void

    A Void

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    If you need to use my polished version I can send you the .xcf file. Here, I updated it a little- [​IMG][​IMG][​IMG]
    This one looks much better than your currently uploaded one. :)
     
  11. Chen

    Chen

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    It is, Void, but what the hell are those red things?
     
  12. A Void

    A Void

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    cracked lava background.
     
  13. Apheraz Lucent

    Apheraz Lucent

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    When thinking about the stone as a texture, it is sharp, crisp and crude.
    So, sharp shadows, sharp outlining and a bright light source, along with sharpness instead of smoothness, will all do miracles on stone textures.

    The explosion should not exist only as it is, but there should be a ground as a background from where it came from. Some neutral color or darker grass texture around the slam, along with dust and moving particles of earth around the fist will make it more realistic.

    Also, when picking a color for a neutral slam like this, you'll want to go with one bright, and two darker similar colors to make it pop out but to still hold the control of not making it overwhelm the icon, since stone usually has no color other than grey, which is a neutral color.

    Let's give an example with orange explosion, and dark yellow and dark red motion particles for detailing and tuning it down. Or a light blue slam, and dark green + dark navy movements.
     
  14. ~Nightmare

    ~Nightmare

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    Honestly, it needs more work. Try to define it too.
     
  15. Apheraz Lucent

    Apheraz Lucent

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    I've refreshed quite a few times and I can still see that my comment applies just as much as it did before.