- Joined
- May 21, 2013
- Messages
- 1,637
1) You start and already figthing thousands of enemies.
2) Basically only have to press 3 bottons, war cry and for the horde , and only put a bit of effort to aim with the only AOE spell,
3) The gameplay is pretty much like a footman wars game.
4) Hero skills already developed.
5) You can play blindly till final boss.
6) Final boss, got killed, an altar appeared and I could train more Broxigar, 3 of them, got killed again, another altar appeared and I could train 6 of them, won
7) no quest explaning gameplay nor wining loosing condition.
8) As far as I see you cant loose.
9) Replay value: no
10) In the altar you can train the wc3 presets heroes, but no wood for do it, still they are there.
11) very few triggers mechanichs (the altar thing, and the wining condition)
12) the fire spam is annoying.
The game is very simple it doesnt offer atractive mechanichs to think or decide, nor to re-play
as example the first RPG Warchasers, it had the beauty of:
- choose 1 hero from many (replay value).
- fully develop the hero and choose skills
- obtain items.
- explore a dungeon.
- you could loose, so you had to put effort.
For the moment this is an awaiting update, try to improve the game aiming that people will like to try it at least 2 times.
2) Basically only have to press 3 bottons, war cry and for the horde , and only put a bit of effort to aim with the only AOE spell,
3) The gameplay is pretty much like a footman wars game.
4) Hero skills already developed.
5) You can play blindly till final boss.
6) Final boss, got killed, an altar appeared and I could train more Broxigar, 3 of them, got killed again, another altar appeared and I could train 6 of them, won
7) no quest explaning gameplay nor wining loosing condition.
8) As far as I see you cant loose.
9) Replay value: no
10) In the altar you can train the wc3 presets heroes, but no wood for do it, still they are there.
11) very few triggers mechanichs (the altar thing, and the wining condition)
12) the fire spam is annoying.
The game is very simple it doesnt offer atractive mechanichs to think or decide, nor to re-play
as example the first RPG Warchasers, it had the beauty of:
- choose 1 hero from many (replay value).
- fully develop the hero and choose skills
- obtain items.
- explore a dungeon.
- you could loose, so you had to put effort.
For the moment this is an awaiting update, try to improve the game aiming that people will like to try it at least 2 times.
Last edited by a moderator: