• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Brothers Feud

Status
Not open for further replies.
Level 5
Joined
Jun 8, 2008
Messages
122
This is basicly a lore concept to a campaing/cinematic that i will propably never finish, enjoy your reading.

Once there were three godly brothers, each as powerful as a million armies. But their power was nothing compared to their ‘’father’’, a being so ancient and so powerful that his name was never to be uttered. Over time He was forgotten, mentioned only once in a single heathen text as The Ancient One. When time came and his purpose in this world was over, The Ancient One once summoned his three mighty sons, promising them his limitless powers, but at a cost. The sons were to settle which one was worthy of His limitless power in mortal combat, each son would be banished to the mortal realm and there they would each gather an army, and with that army they would crush their two brothers and only then would the victor be worthy for his power.
And so, the brothers were banished to the mortal realm, onto the world of Asgard. Hundreds of thousands of years passed as the brothers began their rise to power. The twin brothers Korr (chaos and evil) and Thanatos (death and deceit), the most powerful of the three, quickly struck a deal in order to defeat the youngest brother Utheron (order and light) for they knew the true extend of his powers over the mortal souls, even tho he himself was foolishly unaware.

Korr formed the land of Utgarde, where all the twisted beings of the warp gathered around his burning heart, as maggots would over a piece of rotten flesh.

Thanatos claimed the realm of Hel as his right and set to claim the mortal souls of those who died not on the field of battle.

Utheron came as a guiding light to the people of the Middle Earth, and there through peace and order he formed the nation of Uthera, in his own name.

When time was right Korr and Thanatos both unleashed their hordes upon Utheron and the people of Uthera. The fight quickly turned to the favor of the two brothers. And as Utheron and his people was trapped in their mighty fortress city of Camelot, and all hope was abandoned, The Ancient One appears furious at Korr and Thanatos for having allied, proclaiming that even tho chaos and death are two of a kind, they cannot band together. The Ancient One then unleashes his power to rid the world of the memory of the twins. He then turns to Utheron explaining that he has planted the seed of mistrust in the hearts of the twins and that it was now that their true test begins.
The years passed as Uthera became the shining jewel of the entire realm. But as the years passed the rage of Korr and Thanatos grew, each of them ‘’knowing’’ that they had been defeated by the other and so, after five thousand years of peace the two brothers engaged in a war. And this time, He would not interfere.
 
Level 3
Joined
Jul 25, 2007
Messages
37
You might want a different naming system. Right now, the names of places and people are taken at random from Greek mythology, Norse mythology, Arthurian legends, and names you created yourself. It would make your world seem more solid if, say, everything associated with the death god sounded Greek, and everything associated with the evil god sounded Norse, etc. Or if everything in the world was a made-up name: instead of living in "Camelot", the good god lives in "Palentas" or "Hybenia" or some other pleasant sequence of syllables.

Korr's realm of "the Warp" is probably a Warhammer copyright. And "Utheron the Light God" is close enough to "Uther the Lightbringer", that somebody's going to accuse you of just copying Warcraft's ideas. You'll definitely want to change that.

Finally, if you've already got one war between the gods, why pile on a second? Start your cinematic or campaign just when the Ancient One divides His inheritance, and end it with the Ancient One's re-appearance, and the banishment of Death and Evil. After your Messiah-analogue wins Armageddon and establishes his perfect kingdom, a second Armageddon either makes the first one seem pointless, or it's pointless in itself.
 
Level 5
Joined
Jun 8, 2008
Messages
122
Yeah, was kinda trashed when i wrote this, just pulled the names out really quick from varius sources because i was to tired to think of something, and i just felt i had to do something before i went to bed.
Names never was my strong side.

Warp is defined in the wiktionary as something twisted/bent/turned out of it's original shape. Never really knew that something in Warhammer was called the warp, never played any sort of warhammer or anything even related.

Im propably gonna re-write it.
 
Level 13
Joined
Mar 8, 2005
Messages
1,608
Some people might blame you for ripping off Warhammer with the Warp thing even if you know nothing about it (as said before).

Just to clear it up for you I'll explain the Warp to you from Warhammer 40,000:
To put it all short there is a Materium (our world) and an Immaterium (a place where the souls of the dead once flowed peacefully). In Materium an alien race known as Old Ones travelled to many planets, creating new life. One day they passed next to a planet populated by a race known as Necrontyr. The Necrontyr had incredibly advanced technology but also really short lifespans. They instantly became jealous of the Old Ones incredibly long life spans.

The Old Ones moved on. Time passed until the Necrontyr suddenly found a strange entity in their sun, consuming it's energy. This was a C'tan (an alien race of pure energy, that also feeds on energy). The C'tan introduced itself as the Nightbringer. The Necrontyr soon pledged allegience to it, determining it was a god and wishing for allegience. The C'tan accepted. There are 4 C'tans in total in the Warhammer 40,000 world, but there used to be alot more until there became a civil war amongst them when they began to consume eachother for each other's energy.

The C'tan tricked the Necrontyr thought, and sealed the whole Necrontyr population's souls into skeletal bodies made out of living metal (a metal that repairs itself, made by the Necrontyr). The Necrontyr before this had also gifted the C'tan with their own metal bodies, allowing them to physically harm the world. The C'tan and the Necrons (renamed Necrontyr) then set out to eradicate most of the life in the galaxy (but just leave enough to repopulate it again) to feed the C'tan with all the life energy.

The Old Ones put up a resistance against the Necrons, attacking them alongside the races they had created. The Necrons alongside the C'tans proved too powerful thought, so the Old Ones gifted alot of races with the power to manipulate the Immaterium (these people are known as Psykers) for their advantage. This was the only weakness of the C'tan since they were purely Materium-based species. The Old Ones soon managed to turn the tide of the war.

However, the excessive amounts of Psykers and how carelessly they used the Immaterium caused it to turn from a peaceful place where the souls flow freely into a twisted place of nightmare and horror. Everything there turned upside down and into it's darker, opposite form. This change would later result in the birth of the Chaos Gods too. The Immaterium began increasingly difficult to manipulate and it also sent mysterious and deadly creatures to plague the minds of Psykers, sometimes possessing them and/or killing them.

I don't feel like explaining all the wars, but towards the end it was neither the Old Ones nor the Necrons who won, instead through the Psykers came a species known as the Enslavers. They are jellyfish species from the Immaterium (now known as the warp) which possess a Psyker and then mutate his body into a living gate to immaterium, causing the Enslavers to flow into Materium. The Enslavers quickly began killing alot of the Necrons and the Old Ones' Forces until the Old Ones fleed and the Necrons went into a deep sleep alongside the C'tan. I don't remember what happened but the Enslavers then moved away/were some how defeated.

So the warp is a place where the souls go when they die. The place is incredibly chaotic and horrifying in the Warhammer 40,000, but also useful to Psykers. There are several Gods in the Warp, including the Chaos Gods and the Ork Gods Gork and Mork. The Warp also has many twisted and evil races living there, including Daemons and the Enslavers. The souls usually either go to a god which the dead person worshipped in life, or then it just begins to flow with the Warp.

Now you atleast know what the Warp is in Warhammer 40,000 :p.
 
Last edited:
Status
Not open for further replies.
Top