Ok what I'm trying to do is damage any unit (friendly or not) in the area which the breath of fire is cast, so anything touching or close to the fire special effect should be damaged.
How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.And also I think your title is quite unrelated to your question.
How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.
It couldn't possibly be more related .
I've attached a map that does exactly that.
Note: don't set the distance higher than 600 (the breath-model cannot get bigger, but the trigger will still damage units further away).
Woops, forgot to include that >_>In World Editor, try going to the Breath of Fire ability and find Targets allowed and tick Friendly.
And also I think your title is quite unrelated to your question.
Thanks.How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.
It couldn't possibly be more related .
I've attached a map that does exactly that.
Note: don't set the distance higher than 600 (the breath-model cannot get bigger, but the trigger will still damage units further away).
Woops, forgot to include that >_>
Thanks.
Well, if intelligence is used as a modifier, than the object editor's "Targets Allowed" won't do anything.I answered maybe your problem for the Breath of Fire to target even friendlies
Well, if intelligence is used as a modifier, than the object editor's "Targets Allowed" won't do anything.
on effect, set breath of fire thing to true
on damage, modify damage to be based on int of caster
done
Wow, when you put it that way, it looks real easy.on effect, set breath of fire thing to true
on damage, modify damage to be based on int of caster
done