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Breath of Fire dmg based on int?

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Ok what I'm trying to do is damage any unit (friendly or not) in the area which the breath of fire is cast, so anything touching or close to the fire special effect should be damaged.
 
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Ok what I'm trying to do is damage any unit (friendly or not) in the area which the breath of fire is cast, so anything touching or close to the fire special effect should be damaged.

In World Editor, try going to the Breath of Fire ability and find Targets allowed and tick Friendly.

And also I think your title is quite unrelated to your question.
 
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And also I think your title is quite unrelated to your question.
How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.
It couldn't possibly be more related :p.

I've attached a map that does exactly that.
Note: don't set the distance higher than 600 (the breath-model cannot get bigger, but the trigger will still damage units further away).
 

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Level 30
Joined
Nov 29, 2012
Messages
6,637
How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.
It couldn't possibly be more related :p.

I've attached a map that does exactly that.
Note: don't set the distance higher than 600 (the breath-model cannot get bigger, but the trigger will still damage units further away).

Well, I got only specific to his question on how to make the damage of the Breath of Fire to friendles as well. And I didnt give mind to this title so I thought it is unrelated.
 
Level 4
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Sep 6, 2010
Messages
100
In World Editor, try going to the Breath of Fire ability and find Targets allowed and tick Friendly.

And also I think your title is quite unrelated to your question.
Woops, forgot to include that >_>
How is it unrelated? He wants to create a Breath-ability that damages units according to the intelligence of the caster.
It couldn't possibly be more related :p.

I've attached a map that does exactly that.
Note: don't set the distance higher than 600 (the breath-model cannot get bigger, but the trigger will still damage units further away).
Thanks.
 
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