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Break Cinematic

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Level 11
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Jan 23, 2015
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I've made all necessary actions to break a cinematic, and it breaks successfully, but shortly after the gameplay starts, the cinematic actions proceed (characters proceed with the dialog, camera changes).. I've turned off all triggers in the cinematic, even destroyed some, but still can't stop the actions that are already started.. Help!!
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,999
You must put the boolean this way:

  • Cinematic
    • Events
    • Conditions
    • Actions
      • Camera - Apply (Cam5_Tommy) for Player 1 (Red) over 0.00 seconds
      • Wait 2.00 seconds
      • If (Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Order (Tommy) to Move To (Center of (Playable map area))
      • Wait 2.00 seconds
      • If (Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from Paul_R named Paul: Play No sound and display Hey! How are you ma.... Modify duration: Set to 2.00 seconds and Don't wait
      • Wait 2.00 seconds
      • If (Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from Tommy named Tommy: Play No sound and display Yo dude, I'm fine a.... Modify duration: Set to 3.00 seconds and Don't wait
      • Wait 2.00 seconds
      • If (Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from Paul_R named Paul: Play No sound and display Nothing really.... Modify duration: Set to 4.00 seconds and Don't wait
      • Wait 4.00 seconds
      • If (Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Create 1 Royal Guard for Player 1 (Red) at (Center of (King_P)) facing Default building facing degrees
      • Wait 4.00 seconds
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
Yes. Add a "If Skipped equal to True, then do Skip remaining actions after each and ever wait action you have the the cinematic like shown above.

Whenever you want to "break" the cinematic you use this action:

  • Set Skipped = True
Then your trigger will soon stop.
 
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