Hey guys,
I want to create a survival-hack-and-slay crossover map. I tried some stuff with orders and regions now, but somehow the game does absolutely not feel like a hack and slay! The NPC behaviour / AI is way to stagnating and slow.
How can i make an AI / System, that makes Monsters running around in specific Areas and attacking Heroes near to them? Best they also behave in small Groups instead of Individuals.
What are your Ideas regarding Triggers, Settings and Abilitys to bring the Hack and Slay genre to WC3 ?
I want to create a survival-hack-and-slay crossover map. I tried some stuff with orders and regions now, but somehow the game does absolutely not feel like a hack and slay! The NPC behaviour / AI is way to stagnating and slow.
How can i make an AI / System, that makes Monsters running around in specific Areas and attacking Heroes near to them? Best they also behave in small Groups instead of Individuals.
What are your Ideas regarding Triggers, Settings and Abilitys to bring the Hack and Slay genre to WC3 ?