• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Bound Sentinel!

Status
Not open for further replies.
Level 13
Joined
Aug 19, 2014
Messages
1,111
Hello guys I recently add the ''Bound Sentinel'' library in my map becuz some spell I imported needs it. However I notice that on test map my units move weird, they can get pass through a pathing object like trees or even a unit. Its like their collision size is set to zero, then I tried to exit the test map and it lags. So what I did is I deactivate the ''Bound Sentinel'' library and its ok now the spell's still works, however I just want to know what have I done wrong causing that problem. Does any of you experience that before?
 
Level 11
Joined
Dec 19, 2012
Messages
411
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?

Nah I didn't put any value in it, its just that when I move a unit it move really weird. It can walk through trees and get past onto other units.

Edit: With this detail I know its hard to get some help, I'll figure out something tomorrow.
 
Status
Not open for further replies.
Top