• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Bound Sentinel!

Status
Not open for further replies.
Level 13
Joined
Aug 19, 2014
Messages
1,111
Hello guys I recently add the ''Bound Sentinel'' library in my map becuz some spell I imported needs it. However I notice that on test map my units move weird, they can get pass through a pathing object like trees or even a unit. Its like their collision size is set to zero, then I tried to exit the test map and it lags. So what I did is I deactivate the ''Bound Sentinel'' library and its ok now the spell's still works, however I just want to know what have I done wrong causing that problem. Does any of you experience that before?
 
Level 11
Joined
Dec 19, 2012
Messages
411
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?

Nah I didn't put any value in it, its just that when I move a unit it move really weird. It can walk through trees and get past onto other units.

Edit: With this detail I know its hard to get some help, I'll figure out something tomorrow.
 
Status
Not open for further replies.
Top