• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Bound Sentinel!

Status
Not open for further replies.
Level 13
Joined
Aug 19, 2014
Messages
1,111
Hello guys I recently add the ''Bound Sentinel'' library in my map becuz some spell I imported needs it. However I notice that on test map my units move weird, they can get pass through a pathing object like trees or even a unit. Its like their collision size is set to zero, then I tried to exit the test map and it lags. So what I did is I deactivate the ''Bound Sentinel'' library and its ok now the spell's still works, however I just want to know what have I done wrong causing that problem. Does any of you experience that before?
 
Level 11
Joined
Dec 19, 2012
Messages
411
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?

Nah I didn't put any value in it, its just that when I move a unit it move really weird. It can walk through trees and get past onto other units.

Edit: With this detail I know its hard to get some help, I'll figure out something tomorrow.
 
Status
Not open for further replies.
Top