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Borealis: Broken Isles (ORPG)

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BrokenIsles.png


Story

Three brothers, Vannion, Malla and Sirus set off on a journey to stop an evil Warlock known as Nephron and his Demigod companion, Nemesis, from resurrecting Barados, the God of War.

Wanna get involved?

Broken Isles has half a dozen pre-alpha testers but the-more-the-merry.
Join the family by adding me on Skype @ Pra5286 or adding me on Instant Messenger @ [email protected]
(Remember to leave me a message regarding this post, or I'll decline the friends request)

Features

Progress

[r]

-Max Hero Level of 8
-Random items with Prefixes and Suffixes
-Intense teamwork gameplay
-3 Types of playable classes (range/melee/mage)
-9 Fun, ballanced classes to play as
-4 Unique abilities per Hero
-Toggle on/off storymode
|||||||||| Terrain
|||||||||| Player Spells
|||||||||| Boss Spells
|||||||||| Bosses
13/Unknown Quests*

Playable Classes


Titan
Guardian
Zealot
Bow Specialist
Dreamweaver
Familiar Specialist
Pyromancer
Soul Strider
Survivalist
BTNTitan.png
BTNGuardian.png
BTNZealot.png
BTNtransparent.jpg
BTNDreamWeaver.jpg
BTNtransparent.jpg
BTNPyromancerPNG.png
BTNSoulRiderPNG.png
BTNtransparent.jpg

Familiars


Spirit Hunter
BTNFamiliar.png


Construct Dev Video

Pre-Alpha Video

[YOUTUBE]http://www.youtube.com/watch?v=DTBh6MIpNX[/YOUTUBE]

* This map has an awful lot of quests planned and at this stage it's impossible to say how many there will be.
* This map is open source; meaning it will at no point be protected and may be freely opened and changed.
* Class & Familiar icons aren't found on THW resources as they don't meet THW's Requirements. I will refuse they're distribution as I believe it encourages people to use THW's icons and that what I've done to obtain the icons isn't something to be proud of. In time I plan to correct my wrong doings, if you're offended by what I've done I sincerely appoligise.
* The Icons for Classes & Familiars are all currently drawn characters for Magic of the Gathering
 
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Level 7
Joined
Dec 8, 2008
Messages
243
Thanks :) I'm currently messing about in Wc3ModelEditor, hoping to learn how to make unique models.

Recent changed (since this post was made):
Changed Aura of Titanus so it looks... good.
Removed Survivalist & Familiar Specialist.
Gave Advanced Bow Specialist the Summon Familiar spell as his ultimate.
Started working on the second act main quest. "Eturnal Echos of Darlor".
Finished terraining Galdara's Rock (Inner Sanctum).
Started working on Galdara's First form (spell caster) boss fight.
Massively increased terrain size, still keeping map size under 2mb.

Things that need doing:
Testing resurrection.
Deciding what to do with the temple of syrinx in the middle of town.
Make Karn NPCs invulnerable & decide on the quests for the towns people... Or not.
Make Karn Land shop sell tier 3/8 items
Decide how the games potion mechanic is going to work... or not.
Make town alchemists cast heal on nearby heroes
Terrain and infest Turtle Woods with a fair amount of trolls.
Sort out the Artifact trader in Karn & Ahbore.
 
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CyberDuelX16

C

CyberDuelX16

This seems promising! I'd be happy to test for you and give out idea's if you need them =D
 
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