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Boracay Island

Sigelang's Presents

BORACAY ISLAND
Created by sigelang

Map Info



- Boracay is one of the best destination for relaxation.
After many years , this island became haunted because of the spirit of the dead people who drown in the sea.

This is a simple melee map game with 4 players.
Good for bored players.
-Playable Map size( 180x180)
-Whole Map sizeDescription (Large)
-Tileset - Sunken Ruins



Features



-4 gaurded goldmines
-4 free goldmines
-2 goblin merchants
-2 taverns
-4 goblin shipyard
-10 green neutral camps
-5 red neutral camps
-6 orange neutral camps
-Simple good terrain.
-beach like map.
- Environment Friendly :)



Some other stuff about map



-Destructibles - 2532
-Doodads - 1413



Screenshots and Videos



Image Description:

The boracay Island

226275-albums6282-picture69765.png




Special Thanks:

ME


Author's notes



Enjoy this classic melee map.

- I updated now ( Add some few Decor and Tile Variations.)..... ^^


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates



Keywords:
Beach, Boracay, Melee, Epic, War, Death, Battle, Symmetry, Island, Philippines, Tourist, Marijuana, Vacation, Relaxation, Sexy, Village, Island H
Contents

Boracay Island (Map)

Reviews
14:35, 31st May 2013 Orcnet: Hell_Master's review:

Moderator

M

Moderator

14:35, 31st May 2013
Orcnet: Hell_Master's review:
Hell_Master;2350638 said:
Played your map and it is quite nice. Here is my review that will maybe decide the map's future XD:

Boracay Island Review
[+] Good Points:
-Terrain looks good. Terrain is not that flat and you mixed tiles very well but our problem here is that at many points your map is quite empty and lifeless. You can add more doodads... fill it up more I suggest but dont go over spamming it too much.
-Map has the required resources:
  • Gold Mine
  • Shops
  • Shipyards
-Player were positioned very well
-Creeps were balanced enough
-I like the idea of you putting some creeps on the seas, this add more fun into it and make players discover more.

[-] Bad Points:
-None

[] Suggestions:
-Some minor terrain improvements such as filling some empty areas with more doodads and possible destructibles.
Overall, good melee map with good terrain, enough resources, balanced creeps and such.... Rated 4/5 and +4 REP to you!

Voting for Approval!
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Played your map and it is quite nice. Here is my review that will maybe decide the map's future XD:

Boracay Island Review
[+] Good Points:
-Terrain looks good. Terrain is not that flat and you mixed tiles very well but our problem here is that at many points your map is quite empty and lifeless. You can add more doodads... fill it up more I suggest but dont go over spamming it too much.
-Map has the required resources:
  • Gold Mine
  • Shops
  • Shipyards
-Player were positioned very well
-Creeps were balanced enough
-I like the idea of you putting some creeps on the seas, this add more fun into it and make players discover more.

[-] Bad Points:
-None

[] Suggestions:
-Some minor terrain improvements such as filling some empty areas with more doodads and possible destructibles.
Overall, good melee map with good terrain, enough resources, balanced creeps and such.... Rated 4/5 and +4 REP to you!

Voting for Approval!
 
Played your map and it is quite nice. Here is my review that will maybe decide the map's future XD:

Boracay Island Review
[+] Good Points:
-Terrain looks good. Terrain is not that flat and you mixed tiles very well but our problem here is that at many points your map is quite empty and lifeless. You can add more doodads... fill it up more I suggest but dont go over spamming it too much.
-Map has the required resources:
  • Gold Mine
  • Shops
  • Shipyards
-Player were positioned very well
-Creeps were balanced enough
-I like the idea of you putting some creeps on the seas, this add more fun into it and make players discover more.

[-] Bad Points:
-None

[] Suggestions:
-Some minor terrain improvements such as filling some empty areas with more doodads and possible destructibles.
Overall, good melee map with good terrain, enough resources, balanced creeps and such.... Rated 4/5 and +4 REP to you!

Voting for Approval!

  • Thanks for good review. :thumbs_up:
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
@Daffa Well, a lot of islands do look alike in the tropics.. X3

Review:
[TD] Hera_
navbits_start.gif

Terrain:
Terrain is fine but it doesn't really have much tile variations. It's like the whole island is made out of sand. Also, there's an island at the top right side of the map that really doesn't fit. I mean, this one is using cliffs, spammed with bats and corals while the others have some nice rolling shores. It doesn't really fit well.
navbits_start.gif

Creeps and Item Drops:
Two item drops for fighting 3 weak ghosts are too much. These kinds of creeps shouldn't even drop an item because they are pretty easy to kill. and I really don't think putting item drops in tents is such a good idea especially putting one in each of the four tents since the creeps guarding them is pretty weak.

The four little islands are too small for a battle. and I think those creeps are more suited in guarding those goldmines surrounded by trees.
navbits_start.gif

Stuff:
There's two taverns that are unguarded and can be easily accessed, I think it would be better to put at least a few creeps to guard those. There are also four goldmines that are unguarded but I gues that'll be fine because of the trees surrounding it.

Lastly, there are plenty of areas that are empty. Perhaps fill it with some more doodads and trees?
[/TD]

Overall:
Well, Overall, I guess this is acceptable but needs a bit of improvement. So my rating is:
222907-albums6215-picture68665.gif

222907-albums6224-picture69767.jpg
 
@Daffa Well, a lot of islands do look alike in the tropics.. X3

Review:
[TD] Hera_
navbits_start.gif

Terrain:
Terrain is fine but it doesn't really have much tile variations. It's like the whole island is made out of sand. Also, there's an island at the top right side of the map that really doesn't fit. I mean, this one is using cliffs, spammed with bats and corals while the others have some nice rolling shores. It doesn't really fit well.
navbits_start.gif

Creeps and Item Drops:
Two item drops for fighting 3 weak ghosts are too much. These kinds of creeps shouldn't even drop an item because they are pretty easy to kill. and I really don't think putting item drops in tents is such a good idea especially putting one in each of the four tents since the creeps guarding them is pretty weak.

The four little islands are too small for a battle. and I think those creeps are more suited in guarding those goldmines surrounded by trees.
navbits_start.gif

Stuff:
There's two taverns that are unguarded and can be easily accessed, I think it would be better to put at least a few creeps to guard those. There are also four goldmines that are unguarded but I gues that'll be fine because of the trees surrounding it.

Lastly, there are plenty of areas that are empty. Perhaps fill it with some more doodads and trees?
[/TD]

Overall:
Well, Overall, I guess this is acceptable but needs a bit of improvement. So my rating is:
222907-albums6215-picture68665.gif

222907-albums6224-picture69767.jpg

"Laugh3p" hahahahahahahahahahah. :ogre_haosis: :neap:
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

It's about time someone made a melee map about Philippines. Korea map was already there long time ago...
And its a 'true' melee map for its cross swords icon on the numbers of players! :)

Okay, so I really like the concept of your map. However in your map, there are plenty of issues. First are the creeps, I was really annoyed about the creep camps early Ghost creep camp was far too annoying to start off, they would immediately possess your units, so you'll need more considerable forces during the early game to get them.

The first goldmine expansion for players are also annoying, Stormreaver Warlocks beware! They managed to fry off my forces and then forced to retreat in that attempt to kill them. Then there's the item drops, after slaughtering the Stormreaver Warlocks, it didn't even drop an item to compensate for that hard work, might wanna add item drops. Also, could you align the creeps facing only one direction. And oh, there's an awful harassers of naga units, might wanna remove them because only air units could kill them and we all know items drops are invalid. Lastly, the middle is ridiculous! A whole bunch of undead units camp in and awkwardly facing the fire pit altogether, I suggest create something far more epic, such as a temple gathering, a fountain or even a market place either that or replace them with one Tavern and change the Tavern location with a different shop/mercenary camp.

Could do more tweaking on the terrain though, its pretty empty and boring, plenty of times you're just walking on plain sands, oh wait, I think that's what the real beach is all about...

Other than that, I really liked this one. The Naval shipyard has a nice implementation, it makes a good use for melee standards.
Will be giving this map a 3/5, for now, but I could give this a 4/5 or even a perfect score if this map really improves on its next update.
Never been on Boracay but it I'm sure its beautiful.

SUMMARY: (Incase you don't like that long review)

Good (+)
(+) Symmetric
(+) Balanced
(+) Awesome concept
(+) 'True', uncustom, melee to the core :3
(+) Naval implementation

Bad (-)
(-) Poor and annoying creep camps
(-) Awful/No item drops
(-) Feels empty on the terrain and doodads
(-) Plenty neutral buildings are missing or recycled
 
Level 32
Joined
Apr 2, 2013
Messages
3,956
WHERE ARE THE HOTELS???????????????????????????????????????????????

Will review. If I don't remind me...

EDIT: Here is the review

SCN's Non-Scoring Review

The game is rather fun but not to easy to roam around the map. The map can be played other than 2 v 2 due to the fact the it takes time to reach your neighbors base.

Your terrain is not bad, and I like how you did not use a lot of cliffs. You can polish the terrain, but it wouldn't make a huge difference. It is mostly symmetrical and it has alright tile variation. Although people may not play in certain areas, please add decorations to it, it makes it seem nice and abundant in environmental doodads. You need to add more than just trees. It doesn't look good when you only have an expansion surrounded by trees.

A lot of things about your creep camps are not good. First of all, it is not good to place creeps in the open, you should put them in an enclosed area so they don't attack players while walking past them. The creep camps are odd, and usually people don't put multiple creep drops on green camps. The middle area needs a clean up.

The neutral buildings are in odd places, such as the taverns being close to each other but just on opposite sides.

3 Stars for now, due to the fact that that you can improve a lot more, but it is creative.
 
Last edited:
Level 2
Joined
Apr 11, 2018
Messages
10
wow! a good map... so sad because that Island is closing for 6 months due to environmental issues ,sayang.
 
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