It gives a syntax error that the Life_prefix and mana_prefix rawcodes is undeclared, but in the demo map it is declared and it is exactly the same as in my map, I didnt use the object merger to create abilites I copied everything can that make a difference?
All credit goes to Earth-Fury if used.
Note that I took away the textmacros of the object merger. Do you guys know what can be the problem? I can provide further information if needed. If I take it out of the textmacro, the global prefixes, then it says Unexpected: '.
All credit goes to Earth-Fury if used.
JASS:
library UnitMaxState initializer Initialize requires optional AbilityPreload, optional xepreload
//==============================================================================
// UnitMaxState v2.1
//==============================================================================
// Credits:
//------------------------------------------------------------------------------
// Written By:
// Earth-Fury
//
// Original System By:
// Blade.dk
//
// Intermittent Version By:
// Deaod
//
// With Thanks To:
// - weaaddar for BonusMod and thus inspiration
// - PitzerMike for the ObjectMerger
// - Vexorian for vJass and Jass Helper
// - PipeDream for Grimoire
// - SFilip for TESH
// - MindWorX for maintaining NewGen
//------------------------------------------------------------------------------
// If you use this library in your map, please at least give credit to Blade.dk.
// Without him, this library would not exist.
//==============================================================================
// Introduction:
//------------------------------------------------------------------------------
// UnitMaxState is a library which allows you to modify a unit's maximum life,
// or maximum mana. To achieve this, the library abuses a bug with the AIlf and
// AImz abilities, which is too complex to explain here.
//
// I do believe it was indeed Blade.dk who initially found this bug. If not,
// it's still his system I stole and rewrote. Further, let me thank Deaod for
// writing up his version of this system, which inspired both the reality of
// this rewrite, and the method abilities are handled within it.
//
//==============================================================================
// Requirements:
//------------------------------------------------------------------------------
// UnitMaxState is written in vJass and requires the NewGen editor, or
// Jass Helper with PitzerMike's Object Merger configured for it.
//
// UnitMaxState requires the latest version of Jass Helper.
//
// Preloading of abilities requires either AbilityPreload or xepreload. Neither
// are required for the library to function; however, having one or the other
// will remove the slight delay the first time a unit's max state is changed.
//
//==============================================================================
// Using UnitMaxState:
//------------------------------------------------------------------------------
// UnitMaxState comes with two useful functions:
//
// nothing SetUnitMaxState(unit <target>, unitstate <state>, real <value>)
// Changes <target>'s unitstate <state> to be equal to <value>.
//
// nothing AddUnitMaxState(unit <target>, unitstate <state>, real <value>)
// Adds <value> to <target>'s <state> unitstate. Note that you can use
// negative values with this function.
//
// Both of these functions accept unitstate's other than UNIT_STATE_MAX_LIFE and
// UNIT_STATE_MAX_MANA. There is a small performance penalty in using these over
// direct usage of SetUnitState.
//
// You must not use life/mana boosting upgrades in combination with this system.
//
// Attempting to set a unit's maximum life below 1, or mana below 0 will do
// nothing. A debug message will be output if the script is compiled in
// debug mode.
//==============================================================================
//==============================================================================
// Configuration:
//------------------------------------------------------------------------------
// The below textmacro call is an all-in-one configuration line.
//------------------------------------------------------------------------------
// The first parameter is a boolean.
//
// If true, the abilities used by this system will be created on save. This adds
// a slight delay to saving your map. You only ever have to create the abilities
// the first time this library is added to your map, or if you modify any of
// the other configuration options.
//
// Note that to make the ability creation permanent, you must save with ability
// creation enabled, close your map, and reopen it in the editor. You can then
// disable ability creation, as the abilities will be permanently in your map.
//------------------------------------------------------------------------------
// The second parameter is an integer.
//
// This is the number of abilities this system will use for adding/removing
// life/mana. Note that this system uses four sets of abilities, so the actual
// number of abilities generated and used will be the value you pass here,
// multiplied by 4.
//
// The higher this number, the faster large bonuses will be added. This number
// should never have to go above 13. Between 3 and 5 will work fine for most
// maps.
//------------------------------------------------------------------------------
// The fourth and fifth parameters are 3 character prefixes for rawcodes.
//
// The first one is for the life-modifying abilities, while the second is for
// the mana-modifying abilities.
//
// Please, make sure your map has no abilities whose rawcodes begin with either
// of these prefixes before saving! Otherwise, those abilities will be
// overwritten. You can change these to any 3 character combination, if your
// map does already contain abilities whose rawcodes begin with these prefixes.
//------------------------------------------------------------------------------
// runtextmacro UnitMaxState_Configuration("false", "3", "ZxL", "ZxM")
//------------------------------------------------------------------------------
// End of configuration
//------------------------------------------------------------------------------
//! textmacro UnitMaxState_Configuration takes LOAD_ABILITIES, ABILITY_COUNT, LIFE_PREFIX, MANA_PREFIX
//*
//! externalblock extension=lua ObjectMerger $FILENAME$
//! i function CreateAbilities(baseAbility, rawcodePrefix, field, name, icon)
//! i k = 0
//! i for sign = -1, 1, 2 do
//! i signStr = "+"
//! i if sign < 0 then
//! i signStr = "-"
//! i end
//! i j = 0
//! i for i = 0, (abilityCount - 1) * 3, 3 do
//! i j = j + 1
//! i createobject(baseAbility, rawcodePrefix .. string.sub(Chars, k + 1, k + 1))
//! i makechange(current, "anam", "UnitMaxState - " .. name)
//! i makechange(current, "ansf", "(" .. signStr .. tostring(j) .. ")")
//! i makechange(current, "aart", "ReplaceableTextures\\CommandButtons\\" .. icon)
//! i makechange(current, "aite", 0)
//! i makechange(current, "alev", 4)
//! i makechange(current, field, 1, 0)
//! i makechange(current, field, 2, 2^(i + 0) * sign)
//! i makechange(current, field, 3, 2^(i + 1) * sign)
//! i makechange(current, field, 4, 2^(i + 2) * sign)
//! i k = k + 1
//! i end
//! i end
//! i end
//! i if $LOAD_ABILITIES$ then
//! i setobjecttype("abilities")
//! i abilityCount = $ABILITY_COUNT$
//! i Chars = "abcdefghijklmnopqrstuvwxyz"
//! i CreateAbilities("AIlf", "$LIFE_PREFIX$", "Ilif", "Life", "BTNHealthStone.blp")
//! i CreateAbilities("AImz", "$MANA_PREFIX$", "Iman", "Mana", "BTNManaStone.blp")
//! i end
//! endexternalblock
// */
[B] globals
private constant integer RAWCODE_LIFE = '$LIFE_PREFIX$a'
private constant integer RAWCODE_MANA = '$MANA_PREFIX$a'
public constant integer ABILITY_COUNT = $ABILITY_COUNT$
endglobals[/B]
//! endtextmacro
globals
private constant boolean PRELOAD_ABILITIES = true
private integer array POWERS_OF_2
endglobals
private function ErrorMsg takes string s returns nothing
debug call BJDebugMsg("SetUnitMaxState: " + s)
endfunction
function SetUnitMaxState takes unit target, unitstate state, real targetValue returns nothing
local integer difference
local integer rawcode
local integer abilityId
local integer abilityLevel
local integer currentAbility
if state == UNIT_STATE_MAX_LIFE then
set rawcode = RAWCODE_LIFE
if targetValue < 1 then
call ErrorMsg("You can not set a unit's max life to below 1")
return
endif
elseif state == UNIT_STATE_MAX_MANA then
set rawcode = RAWCODE_MANA
if targetValue < 0 then
call ErrorMsg("You can not set a unit's max mana to below 0")
return
endif
else
call SetUnitState(target, state, targetValue)
return
endif
set difference = R2I(targetValue) - R2I(GetUnitState(target, state))
if difference < 0 then
set difference = -difference
set rawcode = rawcode + ABILITY_COUNT
endif
set abilityId = ABILITY_COUNT - 1
set abilityLevel = 4
set currentAbility = rawcode + abilityId
loop
exitwhen difference == 0
if difference >= POWERS_OF_2[abilityId * 3 + (abilityLevel - 2)] then
call UnitAddAbility(target, currentAbility)
call SetUnitAbilityLevel(target, currentAbility, abilityLevel)
call UnitRemoveAbility(target, currentAbility)
set difference = difference - POWERS_OF_2[abilityId * 3 + (abilityLevel - 2)]
else
set abilityLevel = abilityLevel - 1
if abilityLevel <= 1 then
set abilityId = abilityId - 1
set abilityLevel = 4
set currentAbility = rawcode + abilityId
endif
endif
endloop
endfunction
function AddUnitMaxState takes unit target, unitstate state, real additionalValue returns nothing
call SetUnitMaxState(target, state, GetUnitState(target, state) + additionalValue)
endfunction
//! textmacro UnitMaxState_Preload takes RAWCODE
set i = 0
loop
exitwhen i == ABILITY_COUNT * 2 - 1
static if LIBRARY_AbilityPreload then
call AbilityPreload($RAWCODE$ + i)
elseif LIBRARY_xepreload then
call XE_PreloadAbility($RAWCODE$ + i)
endif
set i = i + 1
endloop
//! endtextmacro
private function Initialize takes nothing returns nothing
local integer i
local integer k
set i = 1
set POWERS_OF_2[0] = 1
loop
exitwhen i == ABILITY_COUNT * 2 * 2 * 3 + 1
set POWERS_OF_2[i] = POWERS_OF_2[i - 1] * 2
set i = i + 1
endloop
static if DEBUG_MODE and PRELOAD_ABILITIES and not LIBRARY_AbilityPreload and not LIBRARY_xepreload then
call ErrorMsg("Ability preloading was enabled, but neither of the supported preload libraries are present")
elseif PRELOAD_ABILITIES then
//! runtextmacro UnitMaxState_Preload("RAWCODE_LIFE")
//! runtextmacro UnitMaxState_Preload("RAWCODE_MANA")
endif
endfunction
endlibrary
Note that I took away the textmacros of the object merger. Do you guys know what can be the problem? I can provide further information if needed. If I take it out of the textmacro, the global prefixes, then it says Unexpected: '.