Warcry- How essential is it for a Clan to have a town, can your clan/guild be nomadic?
Darkfall Team- You do not have to have a town/fortress/city under your control. In this case relationships with other clans will become important so that you can have a place to trade and to craft. The racial cities will also become more valuable so making sure your alignment does not fall will also be very important. This will be a hard life at times but will also be fun and challenging.
Warcry- Will you have ships?
Darkfall Team- Yes and this is something Tasos is very excited about. You will buy a ship, put it to sea, and it will have a base amount of guns. You will not control the whole ship, you will need one guy to act as the tiller man, one man for each gun, and men to guard the deck incase you are attacked and boarded.
Warcry- The obvious question now would be can you be a Pirate clan?
Darkfall Team- Oh yes some of the largest ships can hold an entire clan, and would have many guns.
Warcry- Can you board and take other ships?
Darkfall Team- Yes you can jump onto the other ship, or climb the rigging out onto their ship and kill the crew. Once you have taken the tiller man out you can control the ship and after the gun men are down you have those to work with also. We are trying to give the players the ability to do what ever they want and have fun.
Warcry- Will there be any skills involved in sailing?
Darkfall Team- Yes there will be a sailing skill that will determine how well you can control the ship. So navel guilds will seek out these captains to make them stronger at sea.
Warcry- It’s easy to see why you are excited about this, what other areas should players look at as far as ships are concerned?
Darkfall Team- Trade routes, blockades, and Navel combat are just the start. Darkfall will offer the player a total freedom they have not found anywhere else.