• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Bones and War3 MPQ

Status
Not open for further replies.
Level 26
Joined
Nov 19, 2007
Messages
1,177
I have a few things which I need help with:
1) Is there a way for me to attach bones to a vertice group in Oinkerwinkle?
2) For some reason, I can't open the War3x mpq in the Warcraft 3 Viewer. I typed in war3x, and the treeview also says war3x.mpq, but it doesn't seem to have any of the expansion models. Do I have to have the Frozen Throne CD inside my computer at the time? Because I can't seem to open the mpq with the Viewer while I have the Frozen Throne in.

Help!
 
Level 7
Joined
Jan 16, 2007
Messages
109
1. Each vertex group entry points to a Matrix. Each Matrix points to one or more bones. There is a set of 5 options in the tools menu for messing with these things. To attach a vertex to a bone, you need to change its vertex group. That is Tools->Assign Vertex Group. To figure out which number you want (it will be designated by its number), you can select a vertex that already follows the bones you're going for and go Tools->Vertex Group of Selection.
 
Status
Not open for further replies.
Top