I'm making an RPG and I want to know if there's a way to blur the screen when a players character drinks some beer for about like 10 secs per beer and the more you drink the blurrier it gets. Like the world of Warcraft drinking
WC3 lacks the geometry shader code to support screen bluring on demand. I can only advise using SC2 as that does support full screen bluring on demand.
That mearly adds an overlay to the screen to obscure vision. The pixels comming through will still be crystal clear (although their colour will be offset).Wouldn't you be able to use some sort of opaque filter to "blur" out the screen?