As far as I can tell WC3 supports non power of 2 textures. However it might only support them if your graphic card and driver support them, which is every graphic card for the last ~15 years. In any case this is a bug with BLP lab since it should not be preventing you from saving them as BLP1. WC3 will not load BLP2 as that is for World of Warcraft only.I can do that, but for blp2 only. The program does not save in blp1 format if it has not a "power of 2" dimension.
Save As window does not appear on Windows 10.
Batch window appeared outside the screen and could not be used.
DDS. Use something like GIMP to export such files. Both DXT1 and DXT5 mode can be used.Do I export textures as blp or dds for the game to read? Also, once the texture is imported into the asset manager, how do I tell it to apply to my model?
Not sure, it just works for me. Is 'swdn_blp.dll' in the same folder? Or perhaps you need to specify the number of bitmaps?It's not working, i ran it like:
But nothing happened, no blp was generated, no log in command line, no nothing .....Code:
blplabcl.exe 1.png 1.blp -type0 -q100
My OS: windows 10
yes, i downloaded the three files (exe/dll/txt) and put them in the same folder.Not sure, it just works for me. Is 'swdn_blp.dll' in the same folder? Or perhaps you need to specify the number of bitmaps?