Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Event -> a unit dies.
Condition -> level of Bloodbath (Bloodseeker) for (killing unit) is greater than 0
Actions ->
- If (Triggering unit) is a hero equal to true Then
---- Set TempReal = (0.1 * level of Bloodbath (Bloodseeker) for (killing unit)) * (Max life of (Killing Unit))
- Else
---- Set TempReal = (0.05 + (0.05 * level of Bloodbath (Bloodseeker) for (killing unit))) * (Max life of (Killing Unit))
- Endif
- Set life of (killing unit) to ((Life of (Killing Unit)) + TempReal)
Event -> a unit dies.
Condition -> level of Bloodbath (Bloodseeker) for (killing unit) is greater than 0
Actions ->
- If (Triggering unit) is a hero equal to true Then
---- Set TempReal = (0.1 * level of Bloodbath (Bloodseeker) for (killing unit)) * (Max life of (Killing Unit))
- Else
---- Set TempReal = (0.05 + (0.05 * level of Bloodbath (Bloodseeker) for (killing unit))) * (Max life of (Killing Unit))
- Endif
- Set life of (killing unit) to ((Life of (Killing Unit)) + TempReal)
Event
Unit dies Conditions
None Actions
Set TempUnit = Triggering unit
If
==TempUnit is a hero
==Level of Bloodbath for killing unit < 0
==Then Do
==Set TempPoint = position of triggering unit
==Set TempUnitGroup = Units in range 325 of temp point
==Pick every unit in group
====loop
======If level of Bloodbath for picked unit > 0
======Then Do
=========Set TempReal = (0.1 * level of Bloodbath (Bloodseeker) for (killing unit)) * (Max life of (Killing Unit))
======Else
==Else Do
==What wietlol wrote
Edit// Don't forget to clean leaks and reduce calls
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.