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after testing in-game it seems a bit too big on a hero so I think you should adjust the scaling, the position and maybe the length of the tilt. Test with a blademaster ingame by attaching it to 'hand left' with trigger. Also the bundle must contain...
after testing in-game it seems a bit too big on a hero so I think you should adjust the scaling, the position and maybe the length of the tilt. Test with a blademaster ingame by attaching it to 'hand left' with trigger. Also the bundle must contain in-game screenshot. Also the model should cointain sequence 'death' where the sword is not visible (via geoset animation alpha)
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