- Joined
- Feb 6, 2008
- Messages
- 166
Sorry, but I think I need help on this one. I'm going on a trip soon, so I'm busy packing and helping my family with chores around the house, and I haven't been able to think clearly about this spell.
This is for my Altered Melee again/still. From the Diablo 2 Blood Mana (I kind of did a quick search for "blood mana" around the forums. Not sure if I found anything though.) I'm looking to make a skill that curses enemies in an AoE to take x% of all mana spent on spells in damage.
I initially thought I could do something with a dummy unit and Mana Flare, but it wouldn't work if the enemies disperse and mingle with uncursed units.
Now I'm thinking of using a manual AoE buff like Silence as a dummy spell to apply a buff, and then triggers to check for buffed units casting spells. Then the trigger will deal damage and hopefully the kills that happen will be granted to the cursing unit (or at least the player, for those who like to check the score screens after matches).
So far, what I've got is:
This is for my Altered Melee again/still. From the Diablo 2 Blood Mana (I kind of did a quick search for "blood mana" around the forums. Not sure if I found anything though.) I'm looking to make a skill that curses enemies in an AoE to take x% of all mana spent on spells in damage.
I initially thought I could do something with a dummy unit and Mana Flare, but it wouldn't work if the enemies disperse and mingle with uncursed units.
Now I'm thinking of using a manual AoE buff like Silence as a dummy spell to apply a buff, and then triggers to check for buffed units casting spells. Then the trigger will deal damage and hopefully the kills that happen will be granted to the cursing unit (or at least the player, for those who like to check the score screens after matches).
So far, what I've got is:
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Blood Mana
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Events
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Unit - A unit Starts the effect of an ability
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(Used this one, because I heard this phase is when units actually spend the mana. But what about On/off Immolation's mana cost per second? Redirecting damage to mana using Mana Shield and the like? Preferably, both should trigger Blood Mana.)
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Conditions
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Something involving checking if the casting unit has the Blood Mana curse buff.
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Actions
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I want to be sure at least the player gets the kill, so probably spawn a dummy unit for the cursing player to deal damage to the cursed unit.
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