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BlizzCon 2016

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Sorry that it took so long for me to update there hasn't really been a huge amount of news regarding WoW, compared to last year it was fairly desolate but boy oh boy is what we have here worth it.

The first thing the game developer talked about was what can we expect to see in the future in form of patches. He talked a lot of their policy changes when it comes to World of WarCraft patches. The first thing was that there was no longer going to be that type of just having huge almost always raid including patches that were delayed if something didn't work. Instead there would be a lot of smaller patches in between every huge patch so we would get a fresh supply of patches constantly and if you like me played during WotLK where after the release of ICC we went without basically any content for almost a year you'll understand that's frickin amazing.

7.1.5:

The first patch they'll be adding will be 7.1.5 which will be live on the PTR instantly after BlizzCon, because we know Blizzard can't be trusted with the word soon. If one of the features of this patch doesn't work properly it will just be postponed to 7.2.5 as none of them are ever essential as a entire raid tends to be but rather small fun additions that will keep players motivated to stick to the game. But what will they add to this patch, first we have timewalking dungeons, we all love em' and now they're planning to release all six Mists of Pandaria Dungeons too, they did say however that we wouldn't see the WoD dungeons entering timewalking just yet but that we could expect to see them in the next expansion. The second feature they'll add is the return of the Brawler's Guild, which I at least really look forward too, but unlike in Warlords of Draenor it has taken some time to add it to Legion, why is that? Well Blizzard has promised us some new updates, about a dozen new bosses as well as a new currency that you can use to buy all sort of crazy things with. For example you will be able to buy a graveyard inside the building allowing players to respawn directly outside the arena and have smoother experience as well as personal items such as a basilisk mount.

We will also see micro-holidays and they are exactly what they sound like, really small holidays that last for a day or two and won't actually add any rewards such as pets or gear but rather they're tiny events added for the sake of fun. For example there will be the Ahn'Qiraj memorial day where Horde and Alliance will compete to have their banner wave over the gates of Ahn'Qiraj for a year, by collecting resources faster than the other side much like used to be done in vanilla Silithus. They will also put a fresh coat of paint on the Blade's Edge Arena which will have no actual gameplay changes, just make it look better. And finally they're going to try to make all talents equally as viable and make your class and spec feel better by for instance making all hunter specs be able to use traps again, not just marksmen and secondary stats are going to be more balanced so one isn't far superior to one role. So 7.1.5 is in the end just what they promised, a rather small patch with no great additions made.

7.2 The Tomb of Sargeras:

Now we come to the big patch, the tomb of Sargeras and I don't think I need to say what zone we'll see but we're returning to the broken shores. So the first thing we'll see is all twelve class halls unite under one common banner, you will serve as the leader of your class and together you will charge the Broken Shore and gain a foothold to drive out the demon invaders from our land. All players will be able to contribute in the restoration of what we know now is three main buildings and if most people pick the building you want that building will finish first as the progression of the Broken Shore is server wide, much like the Isle of Quel'Danas in TBC. A new faction called the Armies of Legionfall will be available and the purpose of them is mostly unknown at this point as well as who'll lead them. What we do know is that earning reputation with them is part of a achievement called the Legion pathfinder which is necessary in order to be able to fly on the Broken Isles. And not to forget that every class will get their own unique class mount that will have an epic vibe to it. Death Knights will receive an undead-fel dragon, warriors will receive an awesome looking proto-drake and paladins will receive an armoured horse... alright maybe they're not all equally epic...

World quests will also play a huge part in the patch to come, introducing both class based world quests and bring back Legion invasions as world quests. If you're not familiar with Legion invasions they were part of a pre-launch event of Legion but instead of attacking Westfall and Tarren Mill they will now attack the Legion zones such as Val'Sharah and Highmountain and it is your job to defend them. Also something they'll bring back with these world quests are 3-man scenarios where you will bring the battle to the Legion cruisers in the sky and shut them down so as they are not able to bring any more demons into this world. Something that's huge for 7.2 is the legendary weapons because finally the storyline of your them will develop which they haven't done since you were level 100. Your artefacts will also have more talents to add as well as, new appearances and a new skin for every legendary. So you will finally be able to get the shattered Ashbringer we were shown at last BlizzCon but hasn't been delivered so far. How will you unlock this new skin? Each spec will have their own challenge which serves a test of mastery and anyone who overcomes it will be given the new skin so theoretically you could get it directly after reaching level 110 if you have the skill.

Raids and dungeons:

The first thing when it comes to heroic and mythic dungeons is that the 7.0 dungeons will be seeing a difficulty boost as to match up with the new dungeons that will be introduced. Those of you who played in WotLK remember when the 3.3 dungeons came out and all older dungeons became absolutely worthless as the newer ones offered better rewards. The only time you would ever come in contact with the other dungeons was in your daily random dungeons search to get your emblems. In addition Karazhan will be divided into two dungeons the upper and the lower part as the developers felt that a 9 boss dungeons was rather long as it was. Not much is known of the new dungeon that will be added other than it being a four man dungeon by the name of Cathedral of Eternal Night and that the Aegis of Aggramar is going to be the key. As for the mythic dungeons, there will be new keystone affixes added as to give the challange we already have a bit for spice and difficulty to it.

The big thing however is the raid and not an extreme amount is known but we will journey into the Tomb of Sargeras, seek out the demon lords of the raid and slay them. The first few bosses will be pretty generic with no real huge background to them, a infernal pit lord, a naga brute, a naga maiden riding a kraken. But two bosses are very noteworthy, the first being the avatar of Sargeras and the second Kil'Jaeden. Aside from the naga infested caverns we will also delve into a temple to Elune which was once the sight of the Tomb before it housed Sargeras.

Player vs. Player:

One thing that Blizzard decided to implement which has been widely succesful in their other games is PvP brawl which will be all sorts of random events with crazy new rules each week and if you don't like an event we've been reassured that they are not obligatory. Some of these brawls will be the return of Tarren Mill vs. Southshore, Eye of the Storm without gravity, 15 v 15 arenas and a winter version of Arathi Basin where you can only see 50 feet ahead of you.

What comes after:

So once the demons have been defeated what do we do next? Do we sit bang and relax and wait for the next invasion to come? No this time we are fed up with the evil deeds of Sargeras and we will end him once and for all. We are going to venture to... are you ready for this? Are you?

WE'RE GOING TO F--KING ARGUS!!!!!!
 
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