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[Aeon of Strife] Blizzard VS DotA

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Blizzard VS DotA

Blizzard or DotA?
Which one is better?
Why not both?

full

Features

Custom Mechanics/System

Warcraft III is a RTS game and the Warcraft III engine are made best for RTS game. In order to make good AoS some system/mechanics need to be modified. Example Warcraft III mechanics that doesn't fit with AoS like Evasion does not stack, Critical Strike do stack but bugged, Critical Strike can't Life Steal and Orb Effect. in DotA 1.5 orb effect are removed, -armor, slow, frost slow, lifesteal and all effect that previously based on orb are now fully stack.

*Stifling Dagger is ability that count as physical damage and applying attack effects from items and abilities

Demage/Heal Tag

Some hero action like Demaging with physcial attack or spell, healing, dodging demage, reducing demage, amplifying demage, critical strike, and many more thing will inform player with colored floating text. For example green are heal, orange are cleave, etc.

More Complex

2 new ability for every hero
Level cap raised from 25 to 30

Improved Graphics

DotA not so focused on how the game looks. DotA 1.5 comes with lot of imported stuff.


Screenshot

full

Confirmed Hero
Banshee Queen
Diablo
Lich King
Raynor
Tracer
Traitor King
Anti-Mage
Axe
Drow Ranger
Earthshaker
Juggernaut
Legion Commander
Phantom Assassin
Pudge
Sniper
Wraith King

Credits:

Author Lotus

System Bribe, Dangerb0y, Fredbrik (Diablo-dk), maddeem, nhocklanhox6, Paladon

Model Casper the Friend, Daelin, DCrimson, Infrisios, JesusHipster, Mythic

Skin
horusrogue, Renna!ssance team

Icon CRAZYRUSSIAN, Valve

Spell NightSkyAurora

Audio Valve

Special Credit Eul, Flux, Guinsoo, IceFrog

there are still many things that need to be written in this thread.
if someone interest to test this map, i would be grateful for that, for now i'm looking feedback for the terrain and the units, thank you.

~ this version only for testing purpose.
~ multiboard are fully worked and mpi, but play as player 1 alone to get benefit on beta mode.
~ only 1 hero with no ability available just for explore the map, testing items and multiboard.
~ some of the terrain not blend well cause there was a custom terrain transition in the late of development.
~ enter "df" to disable FoW and "k" to kill selected unit, killing hero this way may cause bug.
~ the Radiant (top right) are the Human and Night Elf and the Dire (bottom left) are the Orc and Undead.
~ most of the Radiant area not yet completed, except the hero base (fountain).
~ most of the Dire area completed, except the hero base (fountain).

Ugh maybe i'll just discontinue this
 

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