• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

blizz models chance animation

Status
Not open for further replies.
Level 12
Joined
Jun 2, 2012
Messages
716
I need a warcraft 3 models with different animations

Corrupted Tree of Life - with animations of - Tree of Life
Corrupted Tree of Ag - with animations of - Tree of Ag
Corrupted Tree of Eternity - with animations of - Tree of Eternity
Corrupted Ancient Protector - With animations of - Ancient Proptector
Corrupted Ancient of War - With animations of-Ancient of War

Dark Ranger with dispase Animation of the Lich, Death Knigth, Crypt Lord
Pit Lord with dispase animation of the Lich, Death Knight, Crypt Lord
 
Last edited:
Level 12
Joined
Jun 2, 2012
Messages
716
^The only thing you can is just to :bump: treads.

Listen, if your map can't be finished without all those simple edits, it's not worth people, making them. Many mapmakers finish their maps only with help of this model base, so stop it.


My gambling. then

as you said, are simple edits, but on a map would make a big difference
do you not agree?
 
Level 18
Joined
Nov 11, 2005
Messages
391
Corrupted Tree of Life/Ages/Eternity uses the same model with different scale (Check inside the World Editor)...

Anyhow, this is a simple request...
Just extract the model and replace their skin with the corrupted ones (except for Ancient of War, it has an extra rooted skin then need to be replaced)...
To save you time, here are the models you requested...
Just replace the 'Full Path' of the model with the corrupted ones when importing them into the map...
Have fun playing with them...



EDIT : The models attached to this post is removed, refer to my following post for the 'corrected' models...
 
Last edited:
Level 18
Joined
Nov 11, 2005
Messages
391
I test it out and it works fine with me...

By the way, after comparing both in-game Original and Corrupted Ancient models only did I realized they both have the same animations... So you can use the default Corrupted Ancients for your map (If only I found out earlier then I won't need to trouble myself to create those 'copies')...
 
Level 12
Joined
Jun 2, 2012
Messages
716
I test it out and it works fine with me...

By the way, after comparing both in-game Original and Corrupted Ancient models only did I realized they both have the same animations... So you can use the default Corrupted Ancients for your map (If only I found out earlier then I won't need to trouble myself to create those 'copies')...

???????

But what I'm needing is of models with animations of the buildings
not corrupted

in case of attack
These animations are not in these models?
 
Level 18
Joined
Nov 11, 2005
Messages
391
My BAD... Here's the TFT versions...

OOPS!
I didn't notice the Frozen Throne version of Tree of Life/Ages/Eternity and Ancient of War...
So here is the corrupted version of the two models...
The default Corrupted Ancient Protector has all the animation of a Ancient Protector so there is no need for me to make another...

Regarding the path replacement step, bear in mind both model's path should be as below;
Corrupted Ancient of War
buildings\demon\CorruptedAncientofWar\CorruptedAncientofWar.mdx

Corrupted Tree of Life/Ages/Eternity
buildings\demon\CorruptedTreeofLife\CorruptedTreeofLife.mdx

If you forgot to end the path with .mdx the replacement will not work!
With the above done, the above model path will overwrite the default model and uses their portrait model...

And yes, I test them out too and it works...
 

Attachments

  • CorruptedAncientofWarTFT.mdx
    335.6 KB · Views: 46
  • CorruptedTreeofLifeTFT.mdx
    358.5 KB · Views: 32
Last edited:
Level 12
Joined
Jun 2, 2012
Messages
716
OOPS!
I didn't notice the Frozen Throne version of Tree of Life/Ages/Eternity and Ancient of War...
So here is the corrupted version of the two models...
The default Corrupted Ancient Protector has all the animation of a Ancient Protector so there is no need for me to make another...

Regarding the path replacement step, bear in mind both model's path should be as below;
Corrupted Ancient of War
buildings\demon\CorruptedAncientofWar\CorruptedAncientofWar.mdx

Corrupted Tree of Life/Ages/Eternity
buildings\demon\CorruptedTreeofLife\CorruptedTreeofLife.mdx

If you forgot to end the path with .mdx the replacement will not work!
With the above done, the above model path will overwrite the default model and uses their portrait model...

And yes, I test them out too and it works...

modelosnaofunfa.png


I did as you said to put the path
but not worked


EDIT-----------------------------------------------------------------------------------------------------------------

PERFECT
the new models worked perfectly
I just wanted to ask one more thing
that is the Ancient Protector
because the Original he only has to stop attack animation
do not move

I hope not be abusing their goodwill
 
Last edited:
Status
Not open for further replies.
Top