- Joined
- Sep 30, 2005
- Messages
- 56
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pain Lash
Actions
Unit - Pause (Target unit of ability being cast)
Unit - Move (Casting unit) instantly to ((Position of (Target unit of ability being cast)) offset by (2.00, 2.00))
Unit - Order (Casting unit) to Attack (Target unit of ability being cast)
Animation - Play (Casting unit)'s (Attack + Slam) animation
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 9999.00 damage of attack type Hero and damage type Normal
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Unit - Unpause (Target unit of ability being cast)
Alright so I'm trying to make a blink-strike sort of ability from scratch, and i cannot for the life of me figure out what on earth I'm doing wrong
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So basically my problem is that after i get the unit to move (instantly) to the target, all actions under that simply fail to happen - the caster isn't ordered to attack the target, the special effects don't happened, and the damage isn't dealt.
Note: the ability Pain Lash, which is based on Storm Bolt, doesn't seem to even get used when the hero blinks - no mana is taken and it does not go into cooldown.
PS: If someone could tell me how to add trigger tags to make my posted junk look like whats in the world editor, that would be a big help as well=P
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pain Lash
Actions
Unit - Pause (Target unit of ability being cast)
Unit - Move (Casting unit) instantly to ((Position of (Target unit of ability being cast)) offset by (2.00, 2.00))
Unit - Order (Casting unit) to Attack (Target unit of ability being cast)
Animation - Play (Casting unit)'s (Attack + Slam) animation
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 9999.00 damage of attack type Hero and damage type Normal
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Unit - Unpause (Target unit of ability being cast)
Alright so I'm trying to make a blink-strike sort of ability from scratch, and i cannot for the life of me figure out what on earth I'm doing wrong
----------------------------------------------------------------------------------------
So basically my problem is that after i get the unit to move (instantly) to the target, all actions under that simply fail to happen - the caster isn't ordered to attack the target, the special effects don't happened, and the damage isn't dealt.
Note: the ability Pain Lash, which is based on Storm Bolt, doesn't seem to even get used when the hero blinks - no mana is taken and it does not go into cooldown.
PS: If someone could tell me how to add trigger tags to make my posted junk look like whats in the world editor, that would be a big help as well=P