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Bleach Wars 3.1c

Submitted by Aizen
This bundle is marked as approved. It works and satisfies the submission rules.
Bleach Wars is an AoS between the Shinigami Forces and the Hollows of Hueco Mundo. There are 39 Heroes from the anime to choose from, each with vJASS triggered spells and most with custom models. Most Heroes have a special type of Ultimate (Ban Kai) which grants them new abilities for 90/120s. Each time they use these abilities, it consumes time from Ban Kai. However, when killing creeps or Heroes, time is restored. This makes it easier to distinguish better players as this system allows them to go on a killing spree. Each Hero has the Evasive Skills item that allows them to be immune to damage for 1.5s, with a 20s cd. This makes Bleach Wars a game of reflex, timing, skill and experience.


---====v3.1c Changelog====---

General Changes
-Fixed -random and -rp
-Creeps now take -25% damage from Spells
-Fountain mana regen rate per second increased 14>25
-The first structures in each lane have 250 less health
-Last defense structures have +15 attack damage
-Income is now double
-Creeps and neutral creeps give about +10% bounty
-Ranged creeps take +20% damage from Siege attacks
-Reduced creep model sizes by about 15%

Items
-Sky King Agi bonus increased +15 > +16
-Raikoho Int bonus increased +15 > +16
-Soukyoku Str bonus increased +15 > +16
-Tenshintai now properly displays effects

Heroes
-Reduced mana cost for many spells
-Increased cast range of many single target spells
-Reduced the cooldown of all buff-type spells with 25s cd > 20s cd

[Yamamoto]
Ignite has new spell visual
Quick Draw damage reduced 120/170/220/270/320 > 110/160/210/260/310
Number One: Nadegiri damage reduced 340 > 320
[Renji]
Explosive Hadou has new spell visual
Shi Kai: Higa Zekko damage reduced 180/245/310/375/440 > 150/210/270/330/390
Hikotsu Taiho damage reduced 360/440 > 300/360
[Aizen]
Hadou: Kurohitsugi has new spell visual
Hollowification (default skill) replaced with Confusion

Confusion
-Swaps positions with the target unit

[Inoue]
Cutting Shield of the Heavenly One damage reduced 75/90/105/120/135 > 65/80/95/110/125
[Ishida]
Seele Schneider damage reduced 150/210/270/330/390 > 120/180/240/300/360
[Komamura]
Fissure speed increased by +15%
[Byakuya]
Hadou: White Lightning damage reduced 120/170/220/270/320 > 110/160/210/260/310
Senka damage reduced 50/80/110/140/170 > 50/75/100/125/150
Hakuteiken damage reduced 550>500
[Ichigo]
Shi Kai: Getsuga damage reduced 120/170/220/270/320 > 100/150/200/250/300
[Mayuri]
Hellbomb has new spell visual
Shi Kai: Beast Killer poison damage per sec reduced 10/15/20/25/30 > 8/11/14/17/20
Poison Breath damage per sec reduced 17/25 > 13/20
[Ryo]
Snake Animation proc chance reduced by 5% for all levels
Growth Frenzy snakes now take 2 hits to kill
Serpent Curse has new spell visual
[Chad]
El Directo damage reduced 100/150/200/250/300 > 80/130/180/230/280
El Directo stun duration increased 1.5>1.75
La Muerte stun duration increased 1.5/2.5 > 1.75/2.75
[Yoruichi]
Rapidfire deals double the hits for the same damage
Attack Combination now increased attack speed by +60%/+90%/+120%/+150%/+180% for 6s
[Soi Fon]
Shi Kai: Suzumebachi now deals 100/150 initial damage and 400/550 damage over time
[Tosen]
Shi Kai: Benihiko damage reduced 120/175/230/285/340 > 120/170/220/270/320
Hadou: Haien damage per second reduced 40/60/80/100/120 > 40/55/70/85/100
[Urahara]
Gigai Swap skill replaced with Polymorph (3s duration)
[Yumichika]
Morale Cry (default skill) replaced with Fascination
Lacerate now gives +2 Fascination Counters for 7s
Shi Kai: Fuji Kujaku now gives +1 Fascination Counter/attack while attack for 7s

Fascination
-Consumes Fascination Counters, healing 18x Counters

[Grimmjow]
Reduced Cero damage from 160/225/290/355/420 > 140/200/260/320/380
Reduced Predator health healed per enemy killed from 40>35
Reduced Rupture damage from 120/160/200/240/280 to 80/120/160/200/240
Desgarron damage reduced from 240 per line > 220 per line
Increased Rupture movement reduction by 10% for all levels
Fixed Desgarron bugging up
[Ulquiorra]
Garganta damage decreased 100/150/200/250/300 > 90/135/180/225/270
Hierro bonus damage decreased +5/+10/+15/+20/+25 > +4/+8/+12/+16/+20
Release: Murcielago now reduces the base attack speed from 1.9>1.65
Cero Oscuras damage bonus decreased +80 > +60
[Yammy]
Bala stun duration increased 0.2/0.4/0.6/0.8/1 > 0.25/0.5/0.75/1/1.25
[Bounto Twins]
Vitality Transfer cd reduced but heals for less
Doll: Water Beast and Leviathan no longer requires channeling
Summoned units have lower attributes
Doll: Leviathan cd increased from 80>120
Tidal Centre damage reduced 55/70 > 45/63
Replaced Reiatsu Regrowth (default skill) with Channel

Channel
-While channeling at the target summoned unit, it gains +150%/+300% (if both twins channel) As and +10%/+20% ms
-The Summoned unit learns new skills when channeled

[Zommari]
Illusion Strike cd reduced 10>8
[Nnoitra]
Multistrike now deals 55 damage to surrounding enemy units each attack
Multistrike attack speed bonus reduced +110%>+70%
[Hisagi]
Hadou: Tsuzuri Raiden bonus damage decreased +5/+10/+15/+20/+25 > +3/+6/+9/+12/+15
Weapon Mastery bonus damage decreased +5/+10/+15/+20/+25 > +4/+8/+12/+16/+20
Replaced Bakudo: Danku (default skill) with Overcharge

Overcharge
-Deals 65 x Tsuzuri Raiden level in a 300 AoE if Hadou: Tsuzuri Raiden is active
[Shinji]
-Fixed model bug
[Hachi]
-Fixed Bakudo: Sajo Sabaku which had no level skip requirement
-Fixed Kigai no Jomon (it is now impossible to escape, even with blink/teleport skills)

Etc Changes
-Added some leaves to the terrain on the Shinigami's side
-Improved tooltips for Damage and Armor Types
-Reduced map size by 48kb (yay :p )
-New Minimap screen and replaced loading screen
...and a lot of other changes

Note: This map works for Wc31.24+ and older versions. I thank KT_Timers for that ;P.

Keywords:
bleachaos
bleach
Bleach
bleachwars
BleachWars
Contents

Bleach Wars 3.1c (Map)

  1. fattiekeat

    fattiekeat

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    this is relly asome thanks!
     
  2. Horohor0

    Horohor0

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    i played this map since the first version o.o
    very unique style for an AOS map =D
    i think its the best bleach map out there ^__^'
     
  3. arphax214

    arphax214

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    lol its great if he puts models on it dude...
     
  4. Aizen

    Aizen

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    I would have liked to put models on the characters, however, many of the models for bleach are not well done. It wouldn't match using bad models with the warcraft models. I only use blackstan models, because of their quality ;p.
     
  5. Kurosaki-Ichigo

    Kurosaki-Ichigo

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    any info on the map progress i really liked it :D
     
  6. Aizen

    Aizen

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    New version is coming in the next month or so. New models for almost all Heroes. I'm adding creep scaling so creeps get slightly stronger as your Hero gets stronger. Next version will have new items ;).

    *Spells are being changed for every Hero to make them more accurate to the anime. All Heroes will have 6 Spells, 1 Default spell and 5 that can be learned. All Heroes have an Escape spell that helps you flee or chase other Heroes. (Shunpo, Hirenkyaku, Sonido or Run)
    -Edit: I'm actually going to make Byakuya's Ban Kai like the anime, it will disable Byakuya's attack when used.It will attack on its own or when ordered. When attacking, it leaves Byakuya defenceless. After attacking, it returns to Byakuya's side. In this phase, it can block damage for Byakuya.​

    *Heroes bleed when weakened, losing health and movement speed.

    The Ban Kai system is being implemented. Basically, most Heroes have a Ban Kai, an Ultimate which unlocks new abilities and makes your Hero stronger. When a Ban Kai is used, it activates a timer. When you use Ban Kai spells (e.g. Black Moon Fang), timer decreases by 10 seconds. However, when you kill a Hero, the timer increases by 15 seconds. When the timer hits 0, Ban Kai ends.
     
  7. arphax214

    arphax214

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    nice to hear that..keep it up..i like the idea..
     
  8. Kenshin2009

    Kenshin2009

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    hope the next one includes models that resembles the characters frm bleach...
     
  9. TuppuP

    TuppuP

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    The best thing about this map is the fact that it has good AI players. Because of this even people (like me!) with really crappy connections can enjoy the map, and play it for practice for LANs.
    Thought AI can be quite CPU heavy on older machines and the heroes lack flashy models, this is THE best Anime-based map around.

    Keep up the good work!
     
  10. Kisame

    Kisame

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    Hey shinra, I've been playing your game for a very long time now, long before it was on THW. I LOVE it. The ai is great, but i have a few suggestions. Aizen for instance, his ability `Black Coffin`, maybe you could actually make it into a triggered power with an actualy box. Also, Momo doesnt really have all that many good powers. But apart from that you are my most inspiration map maker EVER! Please make more versions of this =D
     
  11. Acutesharpness

    Acutesharpness

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    The triggered effects according to anime is way cool compared to foc's idea of making special effects, keep it up its really nice

    I am making a good naruto map and you inspired me :)
     
  12. AsXurian

    AsXurian

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    Bleach Wars review::

    This review is by two ppl, me and my WC3 friend lokomondo. I am still very new to this so i don't know how big an impact this might make.

    //.AsXurian.\\
    Very good, like said before it would be a bit more fun with bleach models, good skills and comps are very challengeing. Item system is so far best i've seen yet.the turn off the AI thing idk if that works right or not. 4/5 :thumbs_up:.

    //.lokomondo.\\
    he also thinks comps AI are too hard, luvs the models and thinks the item combos are awsome. he thinks the set up is great, and gives a 3/5.:thumbs_up:
     
  13. Aizen

    Aizen

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    Bleach Wars 2.2a with AI is out

    It's been a while, but I've finally finished with the new version. I like to make one huge update instead of making dozens of small updates so there are major changes in this one. There are too many changes to list XD.

    There are models now for most Heroes =). Item recipes have changed completely. The New Ban Kai system is in. Creeps have changed, they get stronger as the game progresses and there are now super creeps.

    The biggest change is probably the AI. You will find them quite challenging when playing them the first few times. There is Easy/Normal/Insane. The only difference between Normal and Insane is that they get more health and experience. The difference between Easy and Normal is that Normal AI has better tactics.

    I will upload the newer version to the Hive later. I have troubles updating my map with this account and I have to get the problem resolved by admin first. *Edit: Just uploaded it, trying to change the picture now :p

    Here's the Epicwar Link
    Bleach Wars 2.2a AI - Warcraft 3 Maps - EpicWar.com
     
    Last edited: Feb 2, 2009
  14. ProfessorZmurge

    ProfessorZmurge

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    Its awesome.
     
    Last edited: Feb 2, 2009
  15. Zelda.Alex

    Zelda.Alex

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    There should be a small gold income if i am near to an enemy unit which is killed. Otherwise if i have nearly killed an enemy unit and someone else gives the killing blow then i don't get gold for that. this happens a lot of times when there are many creeps of both sides.

    Why is there a cool down before i can leave the shopping area?

    i noticed a little problem. the soul society's lowermost lane's outermost shinigami guard and the same lane's outermost guard are a little unbalanced. in this lane when i play for some time and do not interfere with the two opposition's creeps then the hollow realm's creeps had an advantage. they were able to damage my guard but my side's creeps were not able to do that. In the uppermost lane it was reversed. i had the advantage. my creeps were able to damage the hollow realm's outermost guard but they were not able to do damage to my outermost guard. This lack of balance isn't much but it is noticeable.

    i had used "Kurosaki Ichigo". when he moved then sometimes there occured a white thread like something behind it. what was that?

    I haven't played the map much but it appeared to be quite nice. I will give it rating after playing a little more.
    but still i can say GOOD JOB.
     
  16. ProfessorZmurge

    ProfessorZmurge

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    That's probably the model.
     
  17. Kisame

    Kisame

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    I absolutely love the Bleach Wars games, and I have played all of them to date, even the really wierd first one. This game is without a doubt the best Bleach game there is. However, there seems to be a glitch in this version. I dont seem to be getting my powers released with Bankai.
     
  18. Wright

    Wright

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    the white thread is from the model, trying to looks like the white bandage thingy he always has on his sword. Anyways..the map is quite good =) It's nice that there are more models now, though some of them are pretty strange lol mainly komamura's since he has no sword and his helm looks like leatherface's mask XD Good job with the AI tweaks.
     
  19. Aizen

    Aizen

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    My opinion on some suggestions.
    -Bounty is earned when a nearby enemy unit dies

    It's a lot more trouble to trigger than using the one that's default with the Warcraft Engine. I don't think this is necessary, because I have already changed it so creeps attack faster, but deal less damage, making it easier for Heroes to take the kill. Just target for isolated creeps or weakened creeps.

    -Lane Problems
    I never noticed this problem, but you may be right. It most likely has to deal with the positioning of the buildings. I'll try moving them.

    -Ban Kai Powers
    I'll test this later. Maybe you don't know, but the new spells are in the Spell book when Ban Kai is used. It's the Spell that's normally empty and doesn't do anything. Some Heroes will gain new abilities when activating Ban Kai.

    Can I have some opinion on this? Some people think that leveling is too slow and the buildings are too strong. Thanks for reporting bugs and giving feedback :).