- Joined
- Mar 16, 2008
- Messages
- 46
So I has a footman with blademaster model, how to make the unit go whirlwind animation when defend is activated while attacked?
What I need is when an arrow hit the unit, it will go spinning and the arrow deflect away.
My map also has alot of string event, which goes like this:
I need to know if these kind of string event cause lag in a 1-3 hour game. Thanks
What I need is when an arrow hit the unit, it will go spinning and the arrow deflect away.
My map also has alot of string event, which goes like this:
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Game - MS 01 for Map Setting 0025 <gen>) Equal to 1
-
Then - Actions
- Set Temp_String01 = 1
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Game - MS for Map Setting 0025 <gen>) Equal to 2
-
Then - Actions
- Set Temp_String01 = 2
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Game - MS for Map Setting 0025 <gen>) Equal to 3
-
Then - Actions
- Set Temp_String01 = 3
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Game - Display to (All players) for 3 seconds the text: Temp_String01
I need to know if these kind of string event cause lag in a 1-3 hour game. Thanks