- Joined
- Apr 16, 2014
- Messages
- 379
So the collectibles system in Blackfire has turned into a huge mess. Theres been exploits and bugs all over the place involving these things. Perhaps it would ultimately be better if we scrapped the idea entirely and went with a different system.
I had an idea for an achievement system of sorts for Blackfire.
Since new floor concepts and different types of floors are going to be added, why not add specific challenge floors at specific floor intervals. Floor 20, 30, 40, and 50 specifically. Once you beat one of those floors on a character, you'd be granted an achievement that would give you the stats equal to the previous collectibles of each respective tier. So these floors would no longer be totally random, as they should be some sort of specific challenge each time you enter them. Floor 20 could always be a protect the NPC floor, floor 30 could always be a twin boss floor, something like that.
So if you beat floor 20 on your Bishop, you'd receive the achievement, and you'd unlock a buff equal to one of the badges that we currently get. You'd have to beat floor 20 on each character to unlock the small buff. Floor 30 would unlock a green trinket buff, 40 would unlock a blue trinket buff, and floor 50 would unlock the banner tier buff. Only your two highest achievements would be counted, just as the current collectible system works.
Achievements would still be loaded with the vault code, there just wouldn't be a need for actual items anymore. This would probably be a lot of work, but I think it would ultimately be worth it.
As a side note: Perhaps a version c(19) is in order that could include a shop in Mytargas that sells a dummy collectible item. This would be a quick and easy way to give players of all levels a collectible item into their vault so they can properly load their vaults into 1.2D.
I had an idea for an achievement system of sorts for Blackfire.
Since new floor concepts and different types of floors are going to be added, why not add specific challenge floors at specific floor intervals. Floor 20, 30, 40, and 50 specifically. Once you beat one of those floors on a character, you'd be granted an achievement that would give you the stats equal to the previous collectibles of each respective tier. So these floors would no longer be totally random, as they should be some sort of specific challenge each time you enter them. Floor 20 could always be a protect the NPC floor, floor 30 could always be a twin boss floor, something like that.
So if you beat floor 20 on your Bishop, you'd receive the achievement, and you'd unlock a buff equal to one of the badges that we currently get. You'd have to beat floor 20 on each character to unlock the small buff. Floor 30 would unlock a green trinket buff, 40 would unlock a blue trinket buff, and floor 50 would unlock the banner tier buff. Only your two highest achievements would be counted, just as the current collectible system works.
Achievements would still be loaded with the vault code, there just wouldn't be a need for actual items anymore. This would probably be a lot of work, but I think it would ultimately be worth it.
As a side note: Perhaps a version c(19) is in order that could include a shop in Mytargas that sells a dummy collectible item. This would be a quick and easy way to give players of all levels a collectible item into their vault so they can properly load their vaults into 1.2D.