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Black Winter, The Game

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Hello evarybawdy im here to tell you about my new project now that im back called Black Winter: Its a squad based horror\action RTS you and your team are the squad and must stick together and work as a team of 5 players if you split up or camp you will most likely be cornered overrun and killed by the zombies (some zombies wander also) they follow the players not the NPCs so be careful when camping

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][n a alternate reality of the 1980s The Soviet Socialist Republic of Russia finished working on a resolution to the Cold War the end of a long Russian struggle against the Capitalists was near. The U.S.S.R. was creating a reanimating device in the Siberian Dam. But the project was not immune to sabotage. 1980 September 19th the project was suspended and quarantined do to the reanimation of corpses that were uncontrollable and began running rampant through Siberia they were often proclaimed as "Zombies" The U.S.S.R. took action by hunting down and killing as many as they could but there were more than suspected.

Story: You take control of a pitiful and petrified army grunt in the soviet ranks you were called upon by a colonel seratoff to take control of a situation that had spread out of control very rapidly undead are running rampant through siberia and your objective is to stay alive and complete missions to stablize your sector

Features: There is an actual ranking system based on the russian ranks allowing you to progress in skill level and unlock new classes to fight the undead with each rank has its own badge abreviation (displayed in your name like [Pvt] xRiotZx) and name the badge is displayed next to the icon of your class (all credit goes to ap0calypse for that genius GUI but it was mah idea >.<) and each mission completed depending on the difficulty gives you exp so does killing undead there are also 2 modes survival and normal normal does what you would expect the normal setup survival removes all allied NPCs from the map and leaves you and your squad to fend for yourselves and you must plunder the map for items to keep alive there are also some kool features in the works like Infrared Vision much like night vision its a cam mask covering you screen in a red tint making vision at night and during "Black Blizzards" (which are a form of blizzard (that i invented XD) which are much like whiteouts and accour randomly during the game) and all missions are randomly generated sometimes you may get 20 missions sometimes you may get 50 sometimes you may get 15 its all random making for more replay value (i aim to have somewhere around 50 missions in the first beta)

Classes: (These are classes under progression and currently in the alpha version of the map) Automatic Rifleman, Rifleman, Pyromaniac, Marksman, Tactician, Slayer, Minuteman, Demolitionier, Medic, and Commando

each with their own benefit to the squadron here is a link to pictures of the map http://www.hiveworkshop.com/forums/members/176577-albums3081.html

My inspiration for this map was Illidan92's Undead Assault II and this map is totally custom and is not derived from any other game (i figured some noob would say "the game" they made a console game of this!?")

Coming Soon...
 
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