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- Oct 31, 2017
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- 134
An atmospheric top-down survival horror shooter experience for Warcraft III: Reforged, inspired by iconic games of the same genre such as Resident Evil, Dead Space, and SIGNALIS. Explore the depths of a space station atop the gas giant G-120, and uncover the dark secrets of the Genesis project as Cain Ryder, a recently transferred officer of Moebius Security Delta.
COMPLETE OVERHAUL
Black Out - Hollow Genesis uses the latest Reforged natives to completely change up the gameplay and interface style to provide a fresh new experience. As well as integrating WASD movement controls and mouse keys for aiming and shooting just like any other modern video game.
CLASSIC STORY-BASED GAMEPLAY
As you explore, you will find weapons and items that will aid you during your time in Moebius Station, as well as terminals and documents with information about life inside the station. Uncover the fate of the station's passengers, and seek the truth behind the Genesis project.
RESOURCE MANAGEMENT
Items are scarce around the station, ammunition even more so. Manage your health, ammunition, and equipment as you traverse Moebius Station. You can only carry a limited amount of items, so make sure to only bring the essentials to your survival.
INTENSE COMBAT ENCOUNTERS
The station is filled with various enemies. They are aggressive, tough, and relentless. You'll have to think, move, and shoot fast if you want to survive. Make every shot count, and do your best to keep out of their reach.
IN DEVELOPMENT
Black Out - Hollow Genesis is mostly being developed by Winter (me), with Wazzz providing essential concepts and writing for the project. Originally, this map was just an excuse to make use of all the sci-fi assets on the Hive and practice my skills on doing custom UI but as of late it has developed into something far more exciting. It is still early in development, so a release date won't be specified just yet, but we are aiming to release a playable demo within the year for everybody to try out.
NOTE: These previews are all in early development and are subject to change. They do not represent the final product.
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