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Black Arrow

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Level 3
Joined
May 6, 2007
Messages
66
Based on Dark Ranger's Black Arrow ability...

Ability_TheBlackArrow.png

"Units killed while under the effect of Black Arrow will turn into skeletons."


Black-Arrow-HeaderTranspare.png


How to Play
You have to finish the opposing Black Arrow force. How?
Autocast Black Arrow. Manual cast works fine too.
Spam your arrows on every possible enemy minion.
Hope that the enemies die with the buff on.
If they do, undead minions spawn for you.
If your minions spawn, you get exp.
The more minions spawned within the combos, you get even more! Combo?
1 spawn nets you 1 combo. 2 gives you 2.
Gold arrives at the end of each combo.
Yes, the combos have a time limit.

Screenshots
Black-Arrow-Screenie1.jpg

war32008-05-2817-14-24-40.jpg

war32008-05-2817-14-44-42.jpg

war32008-05-2817-15-56-18.jpg

war32008-05-2817-16-44-00.jpg

My bad, only having 1v1 screenshots.

Features
* Short game! (estimated 20 - 30 minutes)
* 6v6
* 44 x 44 map
* Partially triggered Black Arrow ability!
Since Black Arrow minions cannot be affected by Black Arrow...​
* Different minions for every hero
Variance, baby!​
* Aura-AoE passive spells
When you learn your Aura spells, you may get an automatically-timed aoe spell.​
* Special hero-revival timing
The more spawns, more combos and more kills, the longer you take to revive.​
* Combo-exp system!
Exp is given when you spawn a minion. More combos net you bonus exp!​
* Combo-gold system!
The higher your combos when it ends, the more gold you receive!​
* Black Arrow buff duration can be set!
The duration of the Black Arrow buff on the unit.
So if it lasts 5 seconds... you shoot it. If it dies within the 5 seconds, you still get your minion!
-t0 trains last hit, -t9 has an alternative playing style... making -t1 to -t8 a bit redundant,
but -tr! Random timing between 0 and 9.​

Currently
* 6 heroes! + 1 wip.
* 8 items! + 2 wip.
* 13 kinds of undead minions!

Future
* Add more heroes, duh
* Skinning of other units for more undead variants
* AI.

28th May 2008 Changes
NEW!
> 1 new hero
> 2 new minions
> Lich's creeps revamped
> 2 new items
> -tr, for a random timing between 0 and 9
> -random for a random hero
> You now begin with 350 gold; getting a hero costs 300

CHANGES
> Black Arrow's manacost is now 3, 6, 9 and 12
> Wand of Arrows now do damage, and has a limited number of arrows shot at each instance
> Certain item buffs and nerfs
> Sacrificial Pit's regeneration aoe increased
> Blow now 1hkos, and does damage on heroes according to the heroes' levels
> Abominations nerfed
> Creep Necromancers nerfed
> Burn bug fixed


Mirror v0.59
 

Attachments

  • Black Arrow v0.59.w3x
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Last edited:
Level 15
Joined
Dec 18, 2007
Messages
1,098
The terrain is bad, seriously, the spells are okay but the black arrow is bugged for some reason. The melee heroes are at a disadvantage cos their melee.....
--------------
The black arrow effect seems to take place when you cast it, not when the arrow hits.
Also, the necropolis is too dangerous for melee heroes, kills them like paper.
 
Last edited:
Level 3
Joined
May 6, 2007
Messages
66
The terrain is bad, seriously, the spells are okay but the black arrow is bugged for some reason. The melee heroes are at a disadvantage cos their melee.....

Ah yes. Flat terrain. :thumbs_down:
What bug did you find on Black Arrow?

Well regarding the melee heroes issue... something has been done. :smile:

Thanks for trying! :xxd::xxd:


Black Arrow taking place when you cast it?
The spawning of minions or the buff set on them? Cuz the trigger uses EVENT_UNIT_DAMAGED...
 
Last edited:
Level 3
Joined
May 6, 2007
Messages
66
Updated to t0.58!
Ignore the t, thanks!
Kindly try it, and notify me of any bugs or typos... and whether you like it! :)
 
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