🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
A really evil mage.
Uses in-game textures, has portrait camera and animations.
Particles do not appear in magos, but they work in-game.
Suggested art stats:
Blend Time - 0.25
Cast Point - 1.000
Walk/Run Speed - 400
Death Time - 3.00
Projectile Launch X - 17
Projectile Launch Y - 125
Projectile Launch Z - 65
Damage Point - 0.700
Looks very nice.
I think his scepter could use some work. Overall it is a great use of ingame textures some parts are hard to recognize but its a well made model.
Most of the models have crappy faces. This one is perfect. The face, the body, the animations, the particles... Just awesome. 5/5, +rep. Great job! I will probably use this model in my map.
Hell NO! This will be idiotic... if you are a coder and you want to make spells for this hero, the special effects won't fit because if you use animate death for example (which is green), the special effect will fit well if Player 7 (Green, if i'm not wrong) has the hero casting the certain spell. But if player pink casts it, it will look like crap.
An advice to WhiteDeath : if you are going to somehow color this, please upload it as another version of this model. I will probably want to use this one.
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