I think one of the reason wisdom tend to be weaker is the cd reset talent, usually talent with cd reset come along with not bad tier1-4 talent too making it popular choice among crus/hunt/assa/sorc.
with that talent, mana is no problem at all, assa and hunt could just go for pure con/agi and there'll be no mana problem for them because cd reset is triggered by normal attacks.
also for those who want to skill wisdom for ressistance, personally I'll just pick con because it also make you tankier, example, i have 600 hp and already having 20 con, the next con point will give me 30 hp which is 5% of my current hp.
well, the only difference is with more resistance, heal that you'll receive become more efficient.
hello, I just made a bishop and I will say my opinion about him.
I think currently bishop's base agi is too low and make points in agi too rewarding, especially in increasing haste. with 20 points in agi, i get around 26% haste. I'm planning to keep statting agi. this is just my theory but with that high amount of haste, flash of light would almost casted instantly, and I can rotate to soul strike every flash of light I cast.
with that high ammount of agi and haste, next issue will be mana problems. that's why i pick the first talent line, with the cd reset talent, every around 30sec mana potions will be available and it will completely remove any mana problems.
I also prefer going full con because with more hp i'd feel safer and have more margins for errors, if it's 5 con then it's only between around 150hp vs 5sp and I just picked more hp.
First of all, no one in their right mind would waste 20 points on agi, because then you would have to sacrifice sp and hp, or balance them out but still have pretty low hp and sp, cause that flash of light would heal for like 200 hp. And 26% spellhaste isn't instant mind you.
Second, if you plan on skilling more agi, and then go for con, then you would be a useless healer really. Sure you'd be able to heal fast, but you'd heal for very low hp.
Also don't forget that pots are not that cheap
Going for spellhaste only boosts Flash/Shadow tho, SP Bishops have much stronger Mend, Curse and Shield.
The cooldown reset talents will be fixed in the next update. It was never intended that the cooldown reset works on potion cooldowns aswell.
... and you didn't think that this might be a bug worth reporting?Plus, FYI, assassin's sweeping blades when used for the second time (via reset CD) consumes 24 mana rather than 12.
... and you didn't think that this might be a bug worth reporting?
... and you didn't think that this might be a bug worth reporting?
You said earlier: "CD reset talent brings with it a sudden and extreme increment in mana consumption"."But in the next sentence yo claim that you cant dps properly because you lack mana."
- Oh I did? Can you point me to where I actually said that?
Being unable to dps properly and being unable to use the bonus of resetting cooldowns to its maximum potential, are two very different things.
"its the most natural thing to spend some points into mana"
No it's not natural to me. Quite on the contrary, it's the most ridiculous thing. You're taking this too generally, and too indifferently. Why would anyone in their right minds define their entire builds on minority cases where such excessive mana might be necessary?
I said "maybe", which is exactly my point."maybe your overall dps is higher if you get some wisdom"
Did you just really say that? Wisdom, increasing dps?...
It wasn't really about what he said, but that I didn't know that the cooldown reset also affects potions, which was never intended in the first place. It's a bug that has to be fixed.This whole thing starts off where? chiya, a new player comes here stating absolutely baseless self-proclaimed pseudo-facts all over the place and to my jaw-dropping surprise, zwieb takes him seriously.
Just because you don't need it now doesn't mean you never will. I have certain designs in my mind about how future content will look like and the boss battles - especially for D4 - will be a lot longer in that design.Imagine CD reset never existed. What we still got is the player's mana pool plus an entire refill with the use of a pot. Anybody claims pot CD reset is overpowered, bring me a factual statistic of all the boss fights you Actually Use 2nd Mana Pot. Bring it. No. Really.
I never said I'm going to remove the CD reset itself for the hunter class.Only place that happens is at Garg and Only hero it happens to is hunter (cuz she's so perfect at taking car of bugs And Garg and Only time it happens is when the mentioned hunter is accompanied by a leeching, under-leveled, weak team who drop most of the weight on her shoulder. I got 500 hours riding on this.
If you guys wanna remove pot cd's then do it. I don't care. It's Your game. If you can that is; without removing the whole CD reset itself.
Something finally adds some flavor to the gameplay and now you're against it. Pots reset is the perfect complement, and balancing element to the reset skill system. You just want to put a leash back on a power you just unleashed. I got two words for that. Uncool, & backwards.
@zwieb
"I will only replace it for the assassin, as Sweeping blades makes it clearly OP."
I can't believe how people can be so confidently exaggerative, when their statement isn't even precise and well-thought.
I'm always considering something like that. There have been features in this game that were "lucky mistakes" at the start but then evolved into a real feature.@zwieb
"It's a bug that has to be fixed."
You don't really have to behave the same about everything that happens in the game that wasn't your intention, and remove or downgrade it cuz of that. You have a choice to go with the flow sometimes and make something different , forward-looking, and more creative.
It's not about the CD reset, which was intended, it's about the CD reset on potions. Mana management is a core game-mechanic in this game and I want to keep it like that. Being able to bypass that mechanic is just not a good game design. Also, if I make bosses stronger to account for the CD reset abilities, then all classes that do not have them would be screwed or other talent builds would be a lot weaker in comparison."boss battles - especially for D4 - will be a lot longer in that design."
Can just be what we need. Strong enough bosses, will make things like cd resets look like the most natural and necessary and intended thing. If we are overpowered, then just simply make equally strong bosses, rather than nerfing us down.
The problem with the cooldown reset and sweeping blades is, that it effectively makes the assassin an AoE class (which is not intended), as the reset triggers too often."I will only replace it for the assassin, as Sweeping blades makes it clearly OP."
Again, practically speaking, it's not "clearly" op. I can't believe how people can be so confidently exaggerative, when their statement isn't even precise and well-thought.
Why should I punish a player based on a random event? What if the situation doesn't require sweeping blades? That would just be terrible game design.If assassin's sweeping blade sounds potentially overpowered, how about rather than fixing the 12,24 mana problem, utilizing it into a new idea to leash it. Make it intended, that every time assassin's skills reset, their mana cost is increased. Twofold or any custom amount. You can just use this bug and make sweeping blades cost 12,24,36 etc or even more each time so it can't be spammed or so that he will have to take precautions.
Again, it's not about "let's undo this", it's about my ideas about how I want the gameplay in Gaias to be. Mana management was meant as a core game mechanic and I constantly made updates to keep it like that (there have been significant nerfes to mana provided through items in the past to keep this mechanic alive).I'm just saying, we can be poly-tonous (I just made this word, like "not monotonous") and take entirely different approaches to things like mana pot cd reset that might come to existence unintendedly and stand out in some people's eyes. Things don't always have to get the same "let's undo this" treatment.
then all classes that do not have them would be screwed or other talent builds would be a lot weaker in comparison.
Mana management is a core game-mechanic
as the reset triggers too often.
Why should I punish a player based on a random event?
The problem with the cooldown reset and sweeping blades is, that it effectively makes the assassin an AoE class (which is not intended
Nerfing the reset timer would fix that, but then the talent would be useless for the other abilities.