Okay I made this, (from a website) with a trigger, one problem, the transperancy also sets the birthing animation to 100% transperant, but if I don't do that, you can see the old building animation... someone help!! Thanks in advance!
Trigger:

Trigger:
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DemonBirth
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Events
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Unit - A unit Begins construction
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Constructing structure)) Equal to Doom Tower (75s)
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(Unit-type of (Constructing structure)) Equal to Flesh Mill (70s)
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(Unit-type of (Constructing structure)) Equal to Warlock Temple (60s)
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(Unit-type of (Constructing structure)) Equal to Inferno Vault (60s)
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(Unit-type of (Constructing structure)) Equal to Void Shrine (60s)
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(Unit-type of (Constructing structure)) Equal to Demon Gate (60s)
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(Unit-type of (Constructing structure)) Equal to Legion Portal (60s)
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(Unit-type of (Constructing structure)) Equal to Altar of Terror (50)
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(Unit-type of (Constructing structure)) Equal to Fountain of Blood (50s)
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(Unit-type of (Constructing structure)) Equal to Succorbenoth (50s)
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Actions
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Custom script: local effect udg_SFX
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Custom script: local unit udg_Building
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Set Building = (Constructing structure)
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Animation - Change Building's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
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Special Effect - Create a special effect attached to the origin of Building using war3mapImported\DemonBirth.mdx
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Set SFX = (Last created special effect)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of Building) Equal to Warlock Temple (60s)
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(Unit-type of Building) Equal to Inferno Vault (60s)
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(Unit-type of Building) Equal to Void Shrine (60s)
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(Unit-type of Building) Equal to Legion Portal (60s)
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(Unit-type of Building) Equal to Demon Gate (60s)
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Then - Actions
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Wait 60.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of Building) Equal to Fountain of Blood (50s)
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(Unit-type of Building) Equal to Altar of Terror (50)
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(Unit-type of Building) Equal to Succorbenoth (50s)
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Then - Actions
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Wait 50.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Building) Equal to Doom Tower (75s)
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Then - Actions
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Wait 75.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Building) Equal to Flesh Mill (70s)
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Then - Actions
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Wait 70.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Building is alive) Equal to True
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Then - Actions
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Special Effect - Destroy SFX
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Animation - Change Building's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Else - Actions
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