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Binding models to units

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Level 5
Joined
May 12, 2008
Messages
80
You have to make a trigger looking like this:

(event) A unit enters playable map area
(action) change color of entering unit to color of owner of entering unit


If the unit is targeted by impale the color will set to ret so you need a command triggered like this

(event) player 1 (red) types a chat message containing -restore as "exakte übereinstimmung" (sorry im german and do not know which expression they use in the english one)
(action) Pick every unit in units in playable map area and do actions
-->change color of entering unit to color of owner of entering unit

This should set the color to the color of the owner
 
Level 14
Joined
Nov 18, 2007
Messages
1,084
Make a new ability based off of Life Regeneration Aura (Neutral)
Change Stats Cast Range to 10.0
Change the other stats of that ability to 0 or false.
Change Targets Allowed to Self.
Change Art - Target to the bandanna model.
Change Art - Target Attachment Point 1 to head. (Or the attachment point you want the bandanna to be on)
Change Art - Target Attachments to 1.
Add this ability to any of your units that you want to have bandannas.
 
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