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Bigger map?

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Level 10
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May 31, 2007
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645
Yeah but I mean without using some tool, just with the editor. Like you can mod a file to expand the highest number of doodads and so. Is there any way to do so? By the way, how can you expand the most doodads, cause I don't remember?
 
Level 11
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Get JassNewGenEditor its 100x whatever WEU is. Also as long as you don't place any triggers (In WEU) you should be able to move the map back from WEU to WE after increasing the area size.
 
Level 11
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Feb 18, 2004
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... ok, this is very simple...

To create a map larger than 256x256 in the world editor, you need to modify the editor to include larger map sizes on the list. To do that you should use MPQ injection. There are two utilities that exist which do this for you automagically:
  • Use WEU
  • Use JASS NewGen
Using either of those editors to create a map will not make it incompatible with the normal world editor. You can simply create the map, save, close the special editor, and open the normal one.

There is another option, which is using the non-WorldEditor based map creation / editing utility that comes with WEU. If you uncheck pretty much all of the options in the map creation dialogue for this utility, you can create a large map that is compatible with the normal world editor. You can also edit the tileset with this utility, surpassing some of the limitations of the default world editor tileset editor. (still limited to the two cliffs which are native to the actual tileset you have chosen to use)

JASS NewGen also contains an in-editor advanced tileset editor, but it is quite a bit more advanced, requiring you to know the rawcodes for the tiles you wish to include.
 
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WEU will let you create a bigger map, but not a massive map. For some reason it doesnt allow 480x480, it only lets you do 256x480 So JassNewGen is definitely better if you want massive.
 
Level 10
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I want it for a single player RPG that will be overall about 10MB! I think I need to make a big map, so people don't need to download tons of maps and then move from one another saving and loading their characters. About the terrain: There's a trigger action in GUI called Environment and can change some tiles. Can it create cliffs as well?
 
Level 10
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May 31, 2007
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Yes, this is ok, but I cannot save a game cache having tons of custom abilities added throughout the game and add the traits as well. That's why I don't want ot make a campaign, because it will take twice the same time to load the cache at the start of each map, making things worse!
 
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