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Big Bad Evil Voodoo problem

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Level 18
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Mar 13, 2009
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1,411
For my map I have been trying to make a spell that uses Big Bad Voodoo, but when I make Big Bad Voodoo a unit ability and make a unit use it all units near that unit go:
Invulnerable
Not invulnerable
Invulnerable
Not invulnerable
Invulnerable
Not invulnerable
And so on...
Every second.
When I give it to a building, only units nearby the user (nearby meaning: standing right next to it, and that's for about 100 range) get invulnerable even when the the area of effect is put on 9999999999.

Anybody knows the problem or is it a weird spell? :confused:
 
Level 28
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Jan 26, 2007
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For the unit:
I just made it a unit-ability and it worked, I don't know what can be the problem :s
(these were the settings:
cd = 0
duration = 10 - hero and unit
Mana cost = 0
Targets allowed is default + mechanical, organic
AoE = 500)

For the Building:
Set cast range = the AoE you want
AoE doesn't matter in this case, Cast range does

You don't want to know how long I've been searching for the building xD
This just isn't logical, but it works :D
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
Ok will try that. I guess I had my targets wrong for the unit problem.

Edit: Doesn't make sense :hohum:, but it works so I guess this problem is solved :wink:

+rep for helping me out and thanks!

- PROBLEM SOLVED
 
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