• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

Beta Burgundian Castle (AoE2)

Beta Burgundian Castle
(AoE2)
1719250906510-png.476655
So This is a Beta Castle from the game that never was released, i tried to mimic the best i could from a Random Image i found somewhere, i think it's cool so here it is, enjoy it!
1h83e37hz8j71-png.474345
wc3scrnshot_052424_121950_01-png.474343

1719251014649-png.476656

Soon ill make the Definitive Edition Burgundian Castle.

Btw here im adding a TexturePath for this structure:
-BetaBurgundianCastlePath

  • 24/06/24:
    • Polygons reduced from 7447 to 4255
    • Added a new smaller sized versión.
Contents

Beta Burgundian Castle (AoE2) (Model)

BetaBurgundianCastleSmallFanVersion.mdx (Model)

Reviews
Em!
Em!
Changes made, resource approved.

Em!

Em!

Model Reviewer
Level 29
Joined
Jan 9, 2004
Messages
738
I recently looked into high poly models in SD maps, and while there are no hard limits, the unnecessary amount of polygons is a cause of concern (its in the rules). I believe this model can be accomplished with a lot less polygons. Please reduce the number to around 4k.
 
Level 19
Joined
Sep 18, 2013
Messages
154
I recently looked into high poly models in SD maps, and while there are no hard limits, the unnecessary amount of polygons is a cause of concern (its in the rules). I believe this model can be accomplished with a lot less polygons. Please reduce the number to around 4k.
Well, i tried my best and reduced the polygons to 4200.
  • 24/06/24:
    • Polygons reduced from 7447 to 4255
    • Added a new smaller sized versión.
 
A decent recreation of a castle, a good wrapping and details 👍
A few things I'd pay attention to: the chains which are almost invisible are lost against the background of the light walls of the castle (there are plenty chain textures so maybe darker variations might fit better?); also there is a sudden shutting of the gate during the 'Stand Work' sequence, looks quite abrupt to my mind; the 'Death' sequence is very smooth and good-looking, though, in the end, there's a tower still staying above the ground which suddenly dissapears at the start of the 'Decay'.
Great job overall!
 
Last edited:
Top