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Best Way to make units respawn on death :D

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Level 30
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Sep 30, 2008
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Im in the middle of an ORPG Project, and was thinking about the best way to approach this :) Basically, every time you kill a creep, it needs to respawn after say... 2 minutes?

One way I can think of would be to create a variable, and make the respawned unit replace the variable for the one that just died using a "unit dies" trigger. However, this means I would need a new variable / trigger for every single unit on the map :S and that would take ages to do xD

So basically, does anyone know of a better / easier way of doing this? :D

Thanks!


Extra info regarding the map can be found at:

http://www.hiveworkshop.com/forums/f202/rosaria-orpg-105129/
 
Level 6
Joined
Mar 15, 2005
Messages
112
  • Suggestion
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
      • (Number of units in (Units owned by Neutral Hostile of type Bandit)) Less than (<) 15
    • Actions
      • Unit - Create 1 Bandit for Neutral Hostile at (Random point in (Some Region)) facing Default building facing (270.0) degrees
 
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